Пример #1
0
    public void DuplicateSelectedEntities()
    {
        BuildInWorldCompleteAction buildAction = new BuildInWorldCompleteAction();

        buildAction.actionType = BuildInWorldCompleteAction.ActionType.CREATE;

        List <BuilderInWorldEntityAction> entityActionList = new List <BuilderInWorldEntityAction>();

        int amount = selectedEntities.Count;

        for (int i = 0; i < amount; i++)
        {
            if (selectedEntities[i].isNFT)
            {
                continue;
            }

            DecentralandEntity         entityDuplicated           = DuplicateEntity(selectedEntities[i]);
            BuilderInWorldEntityAction builderInWorldEntityAction = new BuilderInWorldEntityAction(entityDuplicated, entityDuplicated.entityId, BuilderInWorldUtils.ConvertEntityToJSON(entityDuplicated));
            entityActionList.Add(builderInWorldEntityAction);
        }

        currentActiveMode?.SetDuplicationOffset(duplicateOffset);
        Cursor.SetCursor(duplicateCursorTexture, Vector2.zero, CursorMode.Auto);


        buildAction.CreateActionType(entityActionList, BuildInWorldCompleteAction.ActionType.CREATE);
        actionController.AddAction(buildAction);
    }
Пример #2
0
    public void DuplicateSelectedEntities()
    {
        BuildInWorldCompleteAction buildAction = new BuildInWorldCompleteAction();

        buildAction.actionType = BuildInWorldCompleteAction.ActionType.CREATE;

        List <BuilderInWorldEntityAction> entityActionList    = new List <BuilderInWorldEntityAction>();
        List <DCLBuilderInWorldEntity>    entitiesToDuplicate = new List <DCLBuilderInWorldEntity>(selectedEntities);

        DeselectEntities();

        foreach (DCLBuilderInWorldEntity entityToDuplicate in entitiesToDuplicate)
        {
            if (entityToDuplicate.isNFT)
            {
                continue;
            }

            var entityDuplicated = DuplicateEntity(entityToDuplicate);
            BuilderInWorldEntityAction builderInWorldEntityAction = new BuilderInWorldEntityAction(entityDuplicated.rootEntity, entityDuplicated.rootEntity.entityId, BuilderInWorldUtils.ConvertEntityToJSON(entityDuplicated.rootEntity));
            entityActionList.Add(builderInWorldEntityAction);
            SelectEntity(entityDuplicated);
        }

        currentActiveMode?.SetDuplicationOffset(duplicateOffset);

        buildAction.CreateActionType(entityActionList, BuildInWorldCompleteAction.ActionType.CREATE);
        actionController.AddAction(buildAction);
    }
    public void DuplicateSelectedEntities()
    {
        foreach (DCLBuilderInWorldEntity entity in selectedEntities)
        {
            if (!DCL.Environment.i.world.sceneBoundsChecker.IsEntityInsideSceneBoundaries(entity.rootEntity))
            {
                return;
            }
        }

        BuildInWorldCompleteAction buildAction = new BuildInWorldCompleteAction();

        buildAction.actionType = BuildInWorldCompleteAction.ActionType.CREATE;

        List <BuilderInWorldEntityAction> entityActionList = new List <BuilderInWorldEntityAction>();

        int amount = selectedEntities.Count;

        for (int i = 0; i < amount; i++)
        {
            if (selectedEntities[i].isNFT)
            {
                continue;
            }

            DecentralandEntity         entityDuplicated           = DuplicateEntity(selectedEntities[i]);
            BuilderInWorldEntityAction builderInWorldEntityAction = new BuilderInWorldEntityAction(entityDuplicated, entityDuplicated.entityId, BuilderInWorldUtils.ConvertEntityToJSON(entityDuplicated));
            entityActionList.Add(builderInWorldEntityAction);
        }

        currentActiveMode.SetDuplicationOffset(duplicateOffset);
        Cursor.SetCursor(duplicateCursorTexture, Vector2.zero, CursorMode.Auto);


        buildAction.CreateActionType(entityActionList, BuildInWorldCompleteAction.ActionType.CREATE);
        actionController.AddAction(buildAction);
    }