Пример #1
0
        /// <summary>
        /// Draws info box of the provided scene
        /// </summary>
        private void DrawSceneInfoGUI(Rect position, BuildUtils.BuildScene buildScene, int sceneControlID)
        {
            bool   readOnly        = BuildUtils.IsReadOnly();
            string readOnlyWarning = readOnly ? "\n\nWARNING: Build Settings is not checked out and so cannot be modified." : "";

            // Label Prefix
            GUIContent iconContent  = new GUIContent();
            GUIContent labelContent = new GUIContent();

            // Missing from build scenes
            if (buildScene.buildIndex == -1)
            {
                iconContent          = EditorGUIUtility.IconContent("d_winbtn_mac_close");
                labelContent.text    = "NOT In Build";
                labelContent.tooltip = "This scene is NOT in build settings.\nIt will be NOT included in builds.";
            }
            // In build scenes and enabled
            else if (buildScene.scene.enabled)
            {
                iconContent          = EditorGUIUtility.IconContent("d_winbtn_mac_max");
                labelContent.text    = "BuildIndex: " + buildScene.buildIndex;
                labelContent.tooltip = "This scene is in build settings and ENABLED.\nIt will be included in builds." + readOnlyWarning;
            }
            // In build scenes and disabled
            else
            {
                iconContent          = EditorGUIUtility.IconContent("d_winbtn_mac_min");
                labelContent.text    = "BuildIndex: " + buildScene.buildIndex;
                labelContent.tooltip = "This scene is in build settings and DISABLED.\nIt will be NOT included in builds.";
            }

            // Left status label
            using (new EditorGUI.DisabledScope(readOnly)) {
                Rect labelRect = DrawUtils.GetLabelRect(position);
                Rect iconRect  = labelRect;
                iconRect.width   = iconContent.image.width + padSize;
                labelRect.width -= iconRect.width;
                labelRect.x     += iconRect.width;
                EditorGUI.PrefixLabel(iconRect, sceneControlID, iconContent);
                EditorGUI.PrefixLabel(labelRect, sceneControlID, labelContent);
            }

            // Right context buttons
            Rect buttonRect = DrawUtils.GetFieldRect(position);

            buttonRect.width = (buttonRect.width) / 3;

            string tooltipMsg = "";

            using (new EditorGUI.DisabledScope(readOnly)) {
                // NOT in build settings
                if (buildScene.buildIndex == -1)
                {
                    buttonRect.width *= 2;
                    int addIndex = EditorBuildSettings.scenes.Length;
                    tooltipMsg = "Add this scene to build settings. It will be appended to the end of the build scenes as buildIndex: " + addIndex + "." + readOnlyWarning;
                    if (DrawUtils.ButtonHelper(buttonRect, "Add...", "Add (buildIndex " + addIndex + ")", EditorStyles.miniButtonLeft, tooltipMsg))
                    {
                        BuildUtils.AddBuildScene(buildScene);
                    }
                    buttonRect.width /= 2;
                    buttonRect.x     += buttonRect.width;
                }
                // In build settings
                else
                {
                    bool   isEnabled   = buildScene.scene.enabled;
                    string stateString = isEnabled ? "Disable" : "Enable";
                    tooltipMsg = stateString + " this scene in build settings.\n" + (isEnabled ? "It will no longer be included in builds" : "It will be included in builds") + "." + readOnlyWarning;

                    if (DrawUtils.ButtonHelper(buttonRect, stateString, stateString + " In Build", EditorStyles.miniButtonLeft, tooltipMsg))
                    {
                        BuildUtils.SetBuildSceneState(buildScene, !isEnabled);
                    }
                    buttonRect.x += buttonRect.width;

                    tooltipMsg = "Completely remove this scene from build settings.\nYou will need to add it again for it to be included in builds!" + readOnlyWarning;
                    if (DrawUtils.ButtonHelper(buttonRect, "Remove...", "Remove from Build", EditorStyles.miniButtonMid, tooltipMsg))
                    {
                        BuildUtils.RemoveBuildScene(buildScene);
                    }
                }
            }

            buttonRect.x += buttonRect.width;

            tooltipMsg = "Open the 'Build Settings' Window for managing scenes." + readOnlyWarning;
            if (DrawUtils.ButtonHelper(buttonRect, "Settings", "Build Settings", EditorStyles.miniButtonRight, tooltipMsg))
            {
                BuildUtils.OpenBuildSettings();
            }
        }
Пример #2
0
        /// <summary> Draws info box of the provided scene </summary>
        private void DrawSceneInfoGUI(Rect position, BuildUtils.BuildScene buildScene, int sceneControlID)
        {
            var disabled        = BuildUtils.IsDisabled();
            var disabledWarning = disabled ? "\n\nWARNING: Build Settings is not checked out and so cannot be modified." : "";

            GetBuildGuiContent(buildScene, out var icon, out var label);

            // Left status label
            using (DisabledScope(disabled)) {
                var labelRect = DrawUtils.GetLabelRect(position);
                var iconRect  = labelRect;
                iconRect.width   = icon.image.width + spacing;
                labelRect.width -= iconRect.width;
                labelRect.x     += iconRect.width;
                EditorGUI.PrefixLabel(iconRect, sceneControlID, icon);
                EditorGUI.PrefixLabel(labelRect, sceneControlID, label);
            }

            // Right context buttons
            var buttonRect = DrawUtils.GetFieldRect(position);

            buttonRect.width = (buttonRect.width) / 3;

            var tooltipMsg = "";

            using (DisabledScope(disabled)) {
                // NOT in build settings
                if (buildScene.buildIndex == -1)
                {
                    buttonRect.width *= 2;
                    var addIndex = EditorBuildSettings.scenes.Length;
                    tooltipMsg = "Add this scene to build settings. It will be appended to the end of the build scenes as buildIndex: " + addIndex + "." + disabledWarning;
                    if (DrawUtils.ButtonHelper(buttonRect, "Add...", "Add (buildIndex " + addIndex + ")", EditorStyles.miniButtonLeft, tooltipMsg))
                    {
                        BuildUtils.AddBuildScene(buildScene);
                    }
                    buttonRect.width /= 2;
                    buttonRect.x     += buttonRect.width;
                }
                // In build settings
                else
                {
                    var isEnabled   = buildScene.scene.enabled;
                    var stateString = isEnabled ? "Disable" : "Enable";
                    tooltipMsg = stateString + " this scene in build settings.\n" + (isEnabled ? "It will no longer be included in builds" : "It will be included in builds") + "." + disabledWarning;

                    if (DrawUtils.ButtonHelper(buttonRect, stateString, stateString + " In Build", EditorStyles.miniButtonLeft, tooltipMsg))
                    {
                        BuildUtils.SetBuildSceneState(buildScene, !isEnabled);
                    }
                    buttonRect.x += buttonRect.width;

                    tooltipMsg = "Completely remove this scene from build settings.\nYou will need to add it again for it to be included in builds!" + disabledWarning;
                    if (DrawUtils.ButtonHelper(buttonRect, "Remove...", "Remove from Build", EditorStyles.miniButtonMid, tooltipMsg))
                    {
                        BuildUtils.RemoveBuildScene(buildScene);
                    }
                }
            }

            buttonRect.x += buttonRect.width;

            tooltipMsg = "Open the 'Build Settings' Window for managing scenes." + disabledWarning;
            if (DrawUtils.ButtonHelper(buttonRect, "Settings", "Build Settings", EditorStyles.miniButtonRight, tooltipMsg))
            {
                BuildUtils.OpenBuildSettings();
            }
        }