//public BuildItemUnitView Upgraded(IGDetailPlanetService planetService, int userId, int planetId,bool premiumIsActive)
        public ItemProgress Upgraded(IDbConnection connection, GDetailPlanetDataModel planet, int userId, bool premiumIsActive, IServiceProvider resolver)
        {
            var bu = new BuildUpgrade();

            bu.SetData(planet.BuildSpaceShipyard, NativeName);
            return(base.Upgraded(connection, planet, bu, resolver));
        }
Пример #2
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        public int UpgradeForCc(IDbConnection connection, GDetailPlanetDataModel planet, int userId, bool premiumIsActive, BuildUpgrade preResult, IServiceProvider resolver)
        {
            var bu = new BuildUpgrade();

            bu.SetData(planet.BuildEnergyConverter, NativeName);
            return(base.UpgradeForCc(connection, planet, userId, premiumIsActive, preResult, CalcCcCurrentPrice(preResult.Progress?.Level ?? 1), resolver));
        }
Пример #3
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        //BuildItemUnitView
        public ItemProgress Upgraded(IDbConnection connection, GDetailPlanetDataModel planet, int userId, bool premiumIsActive, IServiceProvider resolver)
        {
            var bu = new BuildUpgrade();

            bu.SetData(planet.Turels, NativeName);
            if (!bu.IsUpgradeComplite(bu.Progress))
            {
                return(bu.Progress);
            }
            //planetService.SavePlanet();
            bu.Progress = ItemProgress.ProgressUpdateComplite(bu.Progress);
            BuildUpgrade.TransactionBuildUpdate(connection, planet, bu, resolver);
            return(bu.Progress);
        }