Пример #1
0
    public void HandleBuildAction(int index)
    {
        BuildSite site = null;

        foreach (Unit b in GameObject.Find("CellGrid").GetComponent <CellGrid>().Units)
        {
            if (b is BuildSite && (b as BuildSite).selected)
            {
                site = b as BuildSite;
                break;
            }
        }

        if (site == null)
        {
            return;
        }

        //handle cost
        if ((DarkRift.DarkRiftAPI.isConnected && !site.CanAffordToBuild(NetManager.buildCosts[index - 1])))
        {
            return;
        }

        site.grid.Players[site.PlayerNumber].Money -= NetManager.buildCosts[index - 1];
        PlayerController.currTurnMoney              = site.grid.Players[site.PlayerNumber].Money;
        SetAvailableFundsText(GameObject.Find("Canvas").GetComponentsInChildren <Text>(), site);
        //GameObject.Find("Canvas").GetComponentsInChildren<Text>()[site.PlayerNumber].text = PlayerController.currTurnMoney.ToString() + "G" + "(+" + site.grid.Players[site.PlayerNumber].income.ToString() + "G)";

        site.buildingType = (MatIndex)index;
        site.GetComponent <ChangeMaterial>().SetNewMaterial((MatIndex)index);

        UnitUpdate update = new UnitUpdate();

        update.command      = UnitUpdateCommand.BUILDSITE;
        update.moving       = site.unitIndex;
        update.buildingType = (MatIndex)index;
        NetManager.SendData(TagIndex.Controller, TagIndex.PlayerUpdate, update);

        site.OnUnitDeselected();
    }
Пример #2
0
    void ReceiveData(ushort senderID, byte tag, ushort subject, object data)
    {
        bool ignoreMessage = false;

        if (ignoreMessage)
        {
            return;
        }

        if (tag == TagIndex.Controller)
        {
            if (subject == TagIndex.ControllerSubjects.JoinMessage)
            {
                networkConnected = true;
                DarkRiftAPI.SendMessageToID(senderID, TagIndex.Controller, TagIndex.ControllerSubjects.SpawnPlayer, null);
                SendData(TagIndex.Controller, TagIndex.PlayerUpdate, factions[DarkRiftAPI.id - 1]);
                if (senderID == 1)
                {
                    playerNumber = 2;
                }
                if (senderID > playerCount)
                {
                    playerCount = senderID;
                }
                //GameObject.Find("Name1").GetComponent<UnityEngine.UI.InputField>().readOnly = true;
                //GameObject.Find("Name2").GetComponent<UnityEngine.UI.InputField>().readOnly = false;

                //Handle Connect message
            }

            if (subject == TagIndex.ControllerSubjects.SpawnPlayer)
            {
                networkConnected = true;
                //Handle spawning the player into our game
            }

            if (subject == TagIndex.PlayerUpdate)
            {
                if (data is string && (data as string) == "ERROR")
                {
                    possibleDesyncOccurred = true;
                    RetrySendData();
                }
                if (data is string[])
                {
                    string[] name = data as string[];
                    if (name[0] == "name")
                    {
                        GameObject go = GameObject.Find("Name" + (senderID).ToString());
                        go.GetComponent <UnityEngine.UI.InputField>().text = name[1];
                    }
                    else if (name[0] == "StartGame")
                    {
                        DontDestroyOnLoad(transform.gameObject);
                        DontDestroyOnLoad(GameObject.Find("GameInitiator"));
                        //if (NetManager.playerCount >= 2)
                        //{
                        //    GameInit.mapName = GameInit.mapNames[NetManager.playerCount - 2];
                        //}
                        //string mapDropDownText = GameObject.Find("mapDropDown").GetComponent<Dropdown>().itemText.text;
                        //GameInit.mapName = mapDropDownText.Split(' ')[1];
                        GameInit.mapName = name[1];
                        SceneManager.LoadScene(GameInit.mapName);
                        //SceneManager.LoadScene("Main");
                    }
                    else if (name[0] == "charUpdate")
                    {
                        GameObject.Find(name[1]).GetComponent <UnityEngine.UI.Dropdown>().value = int.Parse(name[2]);
                    }
                }
                if (data is UnitUpdate /*&& messageIndex + 1 == (data as UnitUpdate).index*/)
                {
                    UnitUpdate update      = data as UnitUpdate;
                    GameObject unitsParent = GameObject.Find("Units Parent");
                    Unit[]     units       = unitsParent.GetComponentsInChildren <Unit>();
                    CellGrid   grid        = GameObject.Find("CellGrid").GetComponent <CellGrid>();
                    messageIndex = update.index;
                    if (IsEndTurnCommand(update))
                    {
                        grid.EndTurn();
                        //end turn
                    }
                    else if (IsMoveUnitCommand(update))
                    {
                        foreach (Unit u in units)
                        {
                            if (u.unitIndex == update.moving)
                            {
                                //CellGrid grid = GameObject.Find("CellGrid").GetComponent<CellGrid>();
                                foreach (Cell c in grid.Cells)
                                {
                                    if (c.transform.position.x == update.newLocationX &&
                                        c.transform.position.y == update.newLocationY)
                                    {
                                        u.AdjustCellMovementCosts();
                                        var path = u.FindPath(grid.Cells, c);
                                        u.ResetMovementPoints();
                                        u.Move(c, path);
                                        u.ResetMovementPoints();
                                        break;
                                    }
                                }
                                break;
                            }
                        }
                    }
                    else if (IsAttackCommand(update))
                    {
                        Unit attacker = null;
                        Unit defender = null;
                        foreach (Unit u in units)
                        {
                            if (u.unitIndex == update.moving)
                            {
                                attacker = u;
                                //CellGrid grid = GameObject.Find("CellGrid").GetComponent<CellGrid>();
                            }
                            if (u.unitIndex == update.target)
                            {
                                defender = u;
                            }
                            if (attacker != null && defender != null)
                            {
                                attacker.DealDamage(defender, true);
                                //attack

                                break;
                            }
                        }
                    }
                    else if (IsSpawnUnitCommand(update))
                    {
                        foreach (Unit c in grid.Units)
                        {
                            if (c.transform.position.x == update.newLocationX && c.transform.position.y == update.newLocationY)
                            {
                                if (c is BarracksUnit)
                                {
                                    (c as BarracksUnit).InstantiateUnit(update.type);
                                }
                                else if (c is BuildSite)
                                {
                                    if (update.type >= UnitType.INFANTRY && update.type <= UnitType.ANTIAIR)
                                    {
                                        //TODO 1
                                        //guiCamRef.GetComponent<NewBarracks>().SpawnAStarFromNetwork((int)update.type, (int)update.moving);
                                        guiCamRef.GetComponent <NewBarracks>().SpawnUnitFromNetwork((int)update.type, (int)update.moving, 1);
                                        //GameObject.Find("GUICamera").GetComponent<NewBarracks>().SpawnAStarFromNetwork((int)update.type, (int)update.index);
                                    }
                                    else if (update.type >= UnitType.ANDROID && update.type <= UnitType.TURRET)
                                    {
                                        guiCamRef.GetComponent <NewBarracks>().SpawniFactionFromNetwork((int)update.type, (int)update.moving);
                                    }
                                    else if (update.type >= UnitType.ADVERSARY && update.type <= UnitType.STASISGUN)
                                    {
                                        guiCamRef.GetComponent <NewBarracks>().SpawnusbFromNetwork((int)update.type, (int)update.moving);
                                    }
                                    //(c as BuildSite).InstantiateUnit(update.type);
                                }
                                break;
                            }
                        }
                        foreach (Unit c in grid.Units)
                        {
                            if (c.transform.position.x == update.newLocationX && c.transform.position.y == update.newLocationY)
                            {
                                if (c is Airport)
                                {
                                    (c as Airport).InstantiateUnit(update.type);
                                }
                                else if (c is BuildSite)
                                {
                                    if (update.type >= UnitType.FIGHTER && update.type <= UnitType.COPTER)
                                    {
                                        guiCamRef.GetComponent <NewAirport>().SpawnAStarFromNetwork((int)update.type, (int)update.moving);
                                    }
                                    else if (update.type >= UnitType.CAPCOPTER && update.type <= UnitType.BOMB)
                                    {
                                        guiCamRef.GetComponent <NewAirport>().SpawniFactionFromNetwork((int)update.type, (int)update.moving);
                                    }
                                    else if (update.type >= UnitType.ORBITALSTRIKER && update.type <= UnitType.NULLSTAR)
                                    {
                                        guiCamRef.GetComponent <NewAirport>().SpawniFactionFromNetwork((int)update.type, (int)update.moving);
                                    }
                                    //(c as BuildSite).InstantiateUnit(update.type);
                                }
                                break;
                            }
                        }
                        //CellGrid grid = GameObject.Find("CellGrid").GetComponent<CellGrid>()
                    }
                    else if (IsCaptureCommand(update))
                    {
                    }
                    else if (IsIncreaseMoneGenCommand(update))
                    {
                        foreach (Unit c in grid.Units)
                        {
                            if (c.unitIndex == update.moving)
                            {
                                if (c is City)
                                {
                                    (c as City).SelfIncreaseMoneyGenIfAble();
                                }
                                else if (c is BuildSite)
                                {
                                    (c as BuildSite).SelfIncreaseMoneyGenIfAble();
                                }
                            }
                        }
                    }
                    else if (IsUpgradeBuildSiteCommand(update))
                    {
                        BuildSite site = null;

                        foreach (Unit b in GameObject.Find("CellGrid").GetComponent <CellGrid>().Units)
                        {
                            if (b is BuildSite && b.unitIndex == update.moving)
                            {
                                site = b as BuildSite;
                                break;
                            }
                        }

                        if (site == null)
                        {
                            return;
                        }

                        //handle cost
                        Debug.Log("Site == null: " + (site == null).ToString());
                        Debug.Log("update == null: " + (update == null).ToString());
                        Debug.Log(NetManager.buildCosts[(int)update.buildingType - 1]);

                        if (!site.CanAffordToBuild(NetManager.buildCosts[(int)update.buildingType - 1]))
                        {
                            return;
                        }

                        site.grid.Players[site.PlayerNumber].Money -= NetManager.buildCosts[(int)update.buildingType - 1];
                        PlayerController.currTurnMoney              = site.grid.Players[site.PlayerNumber].Money;
                        GameObject.Find("Canvas").GetComponentsInChildren <Text>()[site.PlayerNumber].text = PlayerController.currTurnMoney.ToString() + "G" + "(+" + site.grid.Players[site.PlayerNumber].income.ToString() + "G)";

                        site.buildingType = update.buildingType;
                        site.GetComponent <ChangeMaterial>().SetNewMaterial(update.buildingType);
                    }

                    else if (data is UnitUpdate && messageIndex + 1 != (data as UnitUpdate).index)
                    {
                        possibleDesyncOccurred = true;
                        SendData(TagIndex.Controller, TagIndex.PlayerUpdate, "ERROR");
                        //send error message
                    }
                }
                else if (data is Unit.Faction)
                {
                    factions[senderID - 1] = (Unit.Faction)data;
                }
            }
        }
    }