Пример #1
0
    void FormatData()
    {
        if (!firstGetData)
        {
            playerData = originalData;
            if (photonView.isMine)
            {
                if (BuildScript.nowBuilding)
                {
                    BuildScript.BuildSwitch();
                }
                if (nav != null)
                {
                    nav.speed = playerData.moveSpeed;
                }

                leftTopPowerBar.fillAmount = 1;
            }

            if (AniControll != null)
            {
                AniControll.WeaponChangePos(1);
            }
            deadManager.NoDamage(false);
            CharaCollider.enabled = true;
        }
    }
Пример #2
0
    //切換攻擊與建造模式
    private void ATK_Build_Btn()
    {
        if (Input.GetKeyDown(KeyCode.Tab))
        {
            if (BuildScript.nowSelect && !StopClick && (AniControll.anim.GetCurrentAnimatorStateInfo(0).fullPathHash == AniControll.aniHashValue[24] ||
                                                        AniControll.anim.GetCurrentAnimatorStateInfo(0).fullPathHash == AniControll.aniHashValue[25] || AniControll.anim.GetCurrentAnimatorStateInfo(0).IsName("build_Idle") ||
                                                        AniControll.anim.GetCurrentAnimatorStateInfo(0).IsName("build_run")))
            {
                if (SkillState != SkillData.None)
                {
                    CancelNowSkill();
                }

                BuildScript.BuildSwitch();
                StopClick = true;
            }
        }
    }