Пример #1
0
        public static void PasteBuilding(int index, BuildingCopy building, Vector2 targetSpr, float yaw)
        {
            Vector2 newRelative = building.cursorRelativePos.Rotate(yaw * Mathf.Deg2Rad, building.originalSegmentCount);
            Vector2 sprPos      = newRelative + targetSpr;

            float rawLatitudeIndex = (sprPos.x - Mathf.PI / 2) / 6.2831855f * 200;
            int   latitudeIndex    = Mathf.FloorToInt(Mathf.Max(0f, Mathf.Abs(rawLatitudeIndex) - 0.1f));
            int   newSegmentCount  = PlanetGrid.DetermineLongitudeSegmentCount(latitudeIndex, 200);

            float sizeDeviation = building.originalSegmentCount / (float)newSegmentCount;

            sprPos = new Vector2(newRelative.x, newRelative.y * sizeDeviation) + targetSpr;

            Vector3 absoluteBuildingPos = sprPos.SnapToGrid();

            Quaternion   absoluteBuildingRot = Maths.SphericalRotation(absoluteBuildingPos, yaw + building.cursorRelativeYaw);
            PrefabDesc   desc = GetPrefabDesc(building);
            BuildPreview bp   = BuildPreview.CreateSingle(building.itemProto, desc, true);

            bp.ResetInfos();
            bp.desc     = desc;
            bp.item     = building.itemProto;
            bp.recipeId = building.recipeId;
            bp.lpos     = absoluteBuildingPos;
            bp.lrot     = absoluteBuildingRot;

            Pose pose = new Pose(absoluteBuildingPos, absoluteBuildingRot);

            int objId = InserterPoses.AddOverride(pose, building.itemProto);

            pastedEntities.Add(building.originalId, new PastedEntity()
            {
                type           = EPastedType.BUILDING,
                index          = index,
                sourceBuilding = building,
                pose           = pose,
                objId          = objId,
                buildPreview   = bp
            });

            ActivateColliders(absoluteBuildingPos);
            previews.Add(bp);
        }
Пример #2
0
        public static PastedEntity ConcurrentPasteBuilding(int threadIndex, BuildingCopy building, Vector2 targetSpr, float yaw, int pasteIndex)
        {
            var actionBuild = _abs[threadIndex];
            int pasteId     = PASTE_INDEX_MULTIPLIER * pasteIndex + building.originalId;

            if (!BlueprintManager.pastedEntities.TryGetValue(pasteId, out PastedEntity pastedEntity))
            {
                PrefabDesc   desc = BlueprintManager.GetPrefabDesc(building);
                BuildPreview bp   = BuildPreview.CreateSingle(building.itemProto, desc, true);
                bp.ResetInfos();
                bp.desc     = desc;
                bp.item     = building.itemProto;
                bp.recipeId = building.recipeId;

                pastedEntity = new PastedEntity()
                {
                    pasteIndex     = pasteIndex,
                    pasteId        = pasteId,
                    status         = EPastedStatus.NEW,
                    type           = EPastedType.BUILDING,
                    sourceBuilding = building,
                    buildPreview   = bp,
                };

                BlueprintManager.pastedEntities.TryAdd(pasteId, pastedEntity);

                lock (actionBuild.buildPreviews)
                {
                    actionBuild.buildPreviews.Add(bp);
                }
            }
            else
            {
                pastedEntity.status = EPastedStatus.UPDATE;
            }

            Vector2 newRelative = building.cursorRelativePos.Rotate(yaw * Mathf.Deg2Rad, building.originalSegmentCount);
            Vector2 sprPos      = newRelative + targetSpr;

            int newSegmentCount = Util.GetSegmentsCount(sprPos);

            float sizeDeviation = building.originalSegmentCount / (float)newSegmentCount;

            sprPos = new Vector2(newRelative.x, newRelative.y * sizeDeviation) + targetSpr;

            Vector3    absoluteBuildingPos = sprPos.SnapToGrid();
            Quaternion absoluteBuildingRot = Maths.SphericalRotation(absoluteBuildingPos, yaw + building.cursorRelativeYaw);

            absoluteBuildingPos += absoluteBuildingRot * (building.altitude * pastedEntity.buildPreview.desc.lapJoint);

            Pose pose = new Pose(absoluteBuildingPos, absoluteBuildingRot);

            pastedEntity.objId = InserterPoses.AddOverride(pose, building.itemProto);
            pastedEntity.pose  = pose;

            pastedEntity.buildPreview.lpos      = absoluteBuildingPos;
            pastedEntity.buildPreview.lrot      = absoluteBuildingRot;
            pastedEntity.buildPreview.condition = EBuildCondition.Ok;

            pastedEntity.connectedEntities.Clear();

            return(pastedEntity);
        }
Пример #3
0
        public static void DetermineBuildPreviews(PlayerAction_Build _this)
        {
            if (AdvancedBuildDestruct.buildKeyUp)
            {
                AdvancedBuildDestruct.buildKeyUp = false;
                beginPos = _this.groundSnappedPos;
                begin    = !begin;
            }
            _this.waitConfirm = _this.cursorValid;
            int path  = 0;
            int count = 0;

            if (begin)
            {
                count = _this.planetAux.SnapLineNonAlloc(beginPos, _this.groundSnappedPos, ref path, snaps);
            }
            if (VFInput._tabKey.onDown)
            {
                _this.modelOffset++;
            }
            if (VFInput._rotate.onDown)
            {
                _this.yaw += 90f;
                _this.yaw  = Mathf.Repeat(_this.yaw, 360f);
                _this.yaw  = Mathf.Round(_this.yaw / 90f) * 90f;
            }
            if (VFInput._counterRotate.onDown)
            {
                _this.yaw -= 90f;
                _this.yaw  = Mathf.Repeat(_this.yaw, 360f);
                _this.yaw  = Mathf.Round(_this.yaw / 90f) * 90f;
            }
            if (_this.handPrefabDesc.minerType != EMinerType.Vein)
            {
                _this.yaw = Mathf.Round(_this.yaw / 90f) * 90f;
            }
            _this.multiLevelCovering   = false;
            _this.previewPose.position = _this.groundSnappedPos;
            _this.previewPose.rotation = Maths.SphericalRotation(_this.previewPose.position, _this.yaw);

            _this.ClearBuildPreviews();
            if (begin)
            {
                List <Vector3>      posList = new List <Vector3>();
                List <ColliderData> cList   = new List <ColliderData>();
                for (int i = 0; i < count; i++)
                {
                    var desc = _this.handPrefabDesc;
                    if (i > 0)
                    {
                        // 电力设备
                        // Debug.Log("判断电力设备");
                        float x   = posList[posList.Count - 1].x - snaps[i].x;
                        float y   = posList[posList.Count - 1].y - snaps[i].y;
                        float z   = posList[posList.Count - 1].z - snaps[i].z;
                        float dis = x * x + y * y + z * z;
                        if (dis < 12.25f)
                        {
                            continue;
                        }
                        if (desc.isPowerNode && !desc.isAccumulator)
                        {
                            if (desc.windForcedPower && dis < 110.25f)
                            {
                                continue;                                        // 风力发电机
                            }
                            if (_this.handItem.ModelIndex == 73 && dis < 110.25f)
                            {
                                continue;                                                   // 射线接收站
                            }
                        }

                        // 物流站
                        // Debug.Log("判断物流站");
                        if (desc.isStation)
                        {
                            float dis2 = (desc.isStellarStation) ? 841f : 225f;
                            if ((posList[posList.Count - 1] - snaps[i]).sqrMagnitude < dis2)
                            {
                                continue;
                            }
                        }
                        // 发射器
                        // Debug.Log("判断发射器");
                        if (desc.isEjector)
                        {
                            if (dis < 110.25f)
                            {
                                continue;
                            }
                        }
                        // 建造碰撞器
                        // Debug.Log("判断碰撞器");
                        if (desc.hasBuildCollider)
                        {
                            ColliderData c = desc.buildCollider;
                            c.pos = snaps[i] + Maths.SphericalRotation(snaps[i], _this.yaw) * c.pos;
                            c.q   = Maths.SphericalRotation(snaps[i], _this.yaw) * c.q;
                            if (_this.handItem.BuildMode == 1)
                            {
                                float mul = 1f;
                                if (_this.handItem.ModelIndex == 64)
                                {
                                    mul = 1.05f;
                                }
                                if (_this.handItem.ModelIndex == 54 || _this.handItem.ModelIndex == 118)
                                {
                                    if (!CheckBox(cList[cList.Count - 1], c))
                                    {
                                        continue;
                                    }
                                    else
                                    {
                                        if (dis < 16)
                                        {
                                            i++;
                                        }
                                    }
                                }
                                else if (!CheckBox(cList[cList.Count - 1], c, mul))
                                {
                                    // Debug.Log("因碰撞器跳过");
                                    continue;
                                }
                            }
                        }
                    }
                    i += AdvancedBuildDestruct.BuildExtraSpacing.Value;
                    _this.AddBuildPreview(BuildPreview.CreateSingle(_this.handItem, _this.handPrefabDesc, true));
                    posList.Add(snaps[i]);
                    if (desc.hasBuildCollider)
                    {
                        ColliderData c = desc.buildCollider;
                        c.pos = snaps[i] + Maths.SphericalRotation(snaps[i], _this.yaw) * c.pos;
                        c.q   = Maths.SphericalRotation(snaps[i], _this.yaw) * c.q;
                        cList.Add(c);
                    }
                }
                for (int i = 0; i < _this.buildPreviews.Count; i++)
                {
                    BuildPreview buildPreview = _this.buildPreviews[i];
                    buildPreview.ResetInfos();
                    buildPreview.item     = _this.handItem;
                    buildPreview.desc     = _this.handPrefabDesc;
                    buildPreview.recipeId = _this.copyRecipeId;
                    buildPreview.filterId = _this.copyFilterId;
                    buildPreview.lpos     = posList[i];
                    buildPreview.lrot     = Maths.SphericalRotation(posList[i], _this.yaw);
                }
            }
            else
            {
                _this.AddBuildPreview(BuildPreview.CreateSingle(_this.handItem, _this.handPrefabDesc, true));
                BuildPreview buildPreview = _this.buildPreviews[0];
                buildPreview.ResetInfos();
                buildPreview.item     = _this.handItem;
                buildPreview.desc     = _this.handPrefabDesc;
                buildPreview.recipeId = _this.copyRecipeId;
                buildPreview.filterId = _this.copyFilterId;
            }
        }
Пример #4
0
        public static bool DetermineBuildPreviews_Prefix(ref PlayerAction_Build __instance)
        {
            var runOriginal = true;

            if (__instance.controller.cmd.mode == 1 && __instance.player.planetData.type != EPlanetType.Gas && __instance.cursorValid)
            {
                if (__instance.handPrefabDesc != null && __instance.handPrefabDesc.minerType != EMinerType.None)
                {
                    return(true);
                }
                __instance.waitConfirm        = __instance.cursorValid;
                __instance.multiLevelCovering = false;
                if (__instance.handPrefabDesc != null && __instance.handPrefabDesc.multiLevel)
                {
                    int objectProtoId = __instance.GetObjectProtoId(__instance.castObjId);
                    if (objectProtoId == __instance.handItem.ID)
                    {
                        __instance.multiLevelCovering = true;
                    }
                }
                if (__instance.multiLevelCovering && !MultiBuild.IsMultiBuildRunning())
                {
                    return(true);
                }

                // full hijacking of DetermineBuildPreviews
                runOriginal = false;

                if (VFInput._switchSplitter.onDown)
                {
                    __instance.modelOffset++;
                }

                if (VFInput._rotate.onDown)
                {
                    __instance.yaw += 90f;
                    __instance.yaw  = Mathf.Repeat(__instance.yaw, 360f);
                    __instance.yaw  = Mathf.Round(__instance.yaw / 90f) * 90f;
                }
                if (VFInput._counterRotate.onDown)
                {
                    __instance.yaw -= 90f;
                    __instance.yaw  = Mathf.Repeat(__instance.yaw, 360f);
                    __instance.yaw  = Mathf.Round(__instance.yaw / 90f) * 90f;
                }
                __instance.yaw = Mathf.Round(__instance.yaw / 90f) * 90f;

                /*__instance.previewPose.position = Vector3.zero;
                 * __instance.previewPose.rotation = Quaternion.identity;*/

                __instance.previewPose.position = __instance.cursorTarget;
                __instance.previewPose.rotation = Maths.SphericalRotation(__instance.previewPose.position, __instance.yaw);

                var inversePreviewRot = Quaternion.Inverse(__instance.previewPose.rotation);
                if (copiedAssemblers.Count == 0)
                {
                    copiedAssemblers.Add(0, new AssemblerCopy()
                    {
                        itemProto = __instance.handItem,

                        recipeId = __instance.copyRecipeId
                    });
                }

                var previews = new List <BuildPreview>();

                if (lastPosition == __instance.groundSnappedPos)
                {
                    return(false);
                }
                lastPosition = __instance.groundSnappedPos;
                if (copiedAssemblers.Count == 1 && MultiBuild.IsMultiBuildRunning())
                {
                    int       snapPath = path;
                    Vector3[] snaps    = new Vector3[1024];

                    var snappedPointCount = __instance.planetAux.SnapLineNonAlloc(MultiBuild.startPos, __instance.groundSnappedPos, ref snapPath, snaps);

                    var        desc        = copiedAssemblers[0].itemProto.prefabDesc;
                    Collider[] colliders   = new Collider[desc.buildColliders.Length];
                    Vector3    previousPos = Vector3.zero;

                    var usedSnaps = new List <Vector3>(10);

                    var maxSnaps = Math.Max(1, snappedPointCount - MultiBuild.spacingStore[MultiBuild.spacingIndex]);

                    for (int s = 0; s < maxSnaps; s++)
                    {
                        var pos = snaps[s];
                        var rot = Maths.SphericalRotation(snaps[s], __instance.yaw);

                        if (s > 0)
                        {
                            var sqrDistance = (previousPos - pos).sqrMagnitude;

                            // power towers
                            if (desc.isPowerNode && !desc.isAccumulator && sqrDistance < 12.25f)
                            {
                                continue;
                            }

                            // wind turbines
                            if (desc.windForcedPower && sqrDistance < 110.25f)
                            {
                                continue;
                            }

                            // ray receivers
                            if (desc.gammaRayReceiver && sqrDistance < 110.25f)
                            {
                                continue;
                            }

                            // logistic stations
                            if (desc.isStation && sqrDistance < (desc.isStellarStation ? 841f : 225f))
                            {
                                continue;
                            }

                            // ejector
                            if (desc.isEjector && sqrDistance < 110.25f)
                            {
                                continue;
                            }

                            if (desc.hasBuildCollider)
                            {
                                var foundCollision = false;
                                for (var j = 0; j < desc.buildColliders.Length && !foundCollision; j++)
                                {
                                    var colliderData = desc.buildColliders[j];
                                    colliderData.pos = pos + rot * colliderData.pos;
                                    colliderData.q   = rot * colliderData.q;
                                    // check only collision with layer 27 (the layer used by the our own building colliders for the previously 'placed' building)
                                    foundCollision = Physics.CheckBox(colliderData.pos, colliderData.ext, colliderData.q, 134217728, QueryTriggerInteraction.Collide);
                                }

                                if (foundCollision)
                                {
                                    continue;
                                }
                            }
                        }

                        if (s > 0 && MultiBuild.spacingStore[MultiBuild.spacingIndex] > 0)
                        {
                            s  += MultiBuild.spacingStore[MultiBuild.spacingIndex];
                            pos = snaps[s];
                            rot = Maths.SphericalRotation(snaps[s], __instance.yaw);
                        }

                        previousPos = pos;
                        usedSnaps.Add(pos);

                        var bp = BuildPreview.CreateSingle(copiedAssemblers[0].itemProto, copiedAssemblers[0].itemProto.prefabDesc, true);
                        bp.ResetInfos();
                        bp.desc     = copiedAssemblers[0].itemProto.prefabDesc;
                        bp.item     = copiedAssemblers[0].itemProto;
                        bp.lpos     = inversePreviewRot * (pos - __instance.previewPose.position);
                        bp.lrot     = inversePreviewRot * rot;
                        bp.recipeId = copiedAssemblers[0].recipeId;

                        //pose.position - this.previewPose.position =  this.previewPose.rotation * buildPreview.lpos;
                        //pose.rotation = this.previewPose.rotation * buildPreview.lrot;
                        if (desc.hasBuildCollider)
                        {
                            for (var j = 0; j < desc.buildColliders.Length; j++)
                            {
                                // create temporary collider entities for the latest 'positioned' building
                                if (colliders[j] != null)
                                {
                                    ColliderPool.PutCollider(colliders[j]);
                                }

                                var colliderData = desc.buildColliders[j];
                                colliderData.pos = pos + rot * colliderData.pos;
                                colliderData.q   = rot * colliderData.q;
                                colliders[j]     = ColliderPool.TakeCollider(colliderData);
                                colliders[j].gameObject.layer = 27;
                            }
                        }

                        previews.Add(bp);
                    }

                    foreach (var collider in colliders)
                    {
                        if (collider != null)
                        {
                            ColliderPool.PutCollider(collider);
                        }
                    }

                    ActivateColliders(ref __instance.nearcdLogic, usedSnaps);
                }
                else
                {
                    foreach (var copiedAssembler in copiedAssemblers.Values)
                    {
                        var absoluteBuildingRot = Maths.SphericalRotation(__instance.groundSnappedPos, __instance.yaw);
                        var absolutePosition    = __instance.planetAux.Snap(__instance.groundSnappedPos + absoluteBuildingRot * copiedAssembler.cursorRelativePos, true, true);

                        if (copiedAssembler.snapCount > 0)
                        {
                            absolutePosition = __instance.groundSnappedPos;
                            // Note: rotates each move relative to the rotation of the new building
                            for (int u = 0; u < copiedAssembler.snapCount; u++)
                            {
                                absolutePosition = __instance.planetAux.Snap(absolutePosition + absoluteBuildingRot * copiedAssembler.snapMoves[u], true, false);
                            }
                        }

                        BuildPreview bp = BuildPreview.CreateSingle(copiedAssembler.itemProto, copiedAssembler.itemProto.prefabDesc, true);
                        bp.ResetInfos();
                        bp.desc     = copiedAssembler.itemProto.prefabDesc;
                        bp.item     = copiedAssembler.itemProto;
                        bp.recipeId = copiedAssembler.recipeId;
                        bp.lpos     = inversePreviewRot * (absolutePosition - __instance.previewPose.position);
                        bp.lrot     = inversePreviewRot * Maths.SphericalRotation(absolutePosition, __instance.yaw + copiedAssembler.cursorRelativeYaw);

                        previews.Add(bp);
                    }
                }

                for (var i = 0; i < previews.Count; i++)
                {
                    if (i >= __instance.buildPreviews.Count)
                    {
                        __instance.AddBuildPreview(previews[i]);
                    }
                    else
                    {
                        var original = __instance.buildPreviews[i];
                        var updated  = previews[i];
                        if (original.desc != updated.desc || original.item != updated.item)
                        {
                            original.ResetInfos();
                            original.desc = updated.desc;
                            original.item = updated.item;
                        }
                        original.recipeId  = updated.recipeId;
                        original.filterId  = updated.filterId;
                        original.condition = EBuildCondition.Ok;

                        original.lpos = updated.lpos;
                        original.lrot = updated.lrot;

                        original.lpos2 = updated.lpos2;
                        original.lrot2 = updated.lrot2;
                    }
                }

                if (__instance.buildPreviews.Count > previews.Count)
                {
                    var toRemove = __instance.buildPreviews.Count - previews.Count;

                    for (var i = 0; i < toRemove; i++)
                    {
                        __instance.RemoveBuildPreview(previews.Count);
                    }
                }
            }



            return(runOriginal);
        }