public void ChangeVisibilityOfSceneInfoCorrectly(bool shouldBeVisible)
        {
            // Arrange
            buildModeHUDController.isSceneLimitInfoVisibile = !shouldBeVisible;

            // Act
            buildModeHUDController.ChangeVisibilityOfSceneInfo(shouldBeVisible);

            // Assert
            Assert.AreEqual(shouldBeVisible, buildModeHUDController.isSceneLimitInfoVisibile, "The isSceneLimitInfoVisibile does not match!");
            buildModeHUDController.view.Received(1).SetVisibilityOfSceneInfo(buildModeHUDController.isSceneLimitInfoVisibile);
        }