Пример #1
0
 public void SendMessage(Message msg)
 {
     try {
         if (!_isDisconnected)
         {
             if (msg.Type == MessageType.Build)
             {
                 BuildMessage bm = (BuildMessage)msg;
                 InfoLog.WriteInfo("Sending build message to player: " + this.Id, EPrefix.Test);
                 InfoLog.WriteInfo("Buildmessage data: " + bm.ToString(), EPrefix.Test);
             }
             if (msg.Type == MessageType.BuildUnitMessage)
             {
                 BuildUnitMessage bum = (BuildUnitMessage)msg;
                 InfoLog.WriteInfo("Sending build unit message to player: " + this.Id, EPrefix.Test);
                 InfoLog.WriteInfo("BuildUnitMessage data: " + bum.ToString(), EPrefix.Test);
             }
             msg.Serialize(_writeStream);
             _writeStream.Flush();
             if (msg.Type == MessageType.DoTurn)
             {
                 _tac.Unset(this.Login);
             }
         }
     }
     catch (Exception ex) {
         InfoLog.WriteException(ex);
         ExecuteOnConnectionLost();
     }
 }
Пример #2
0
        public void TypeMessageConstructorTest()
        {
            BuildMessageType type;
            BuildMessage     msg;
            String           message;


            //
            // Prepare the test.
            //
            type    = BuildMessageType.Error;
            message = "This is a message";

            //
            // Run the test.
            //
            msg = new BuildMessage(type, message);

            //
            // Verify the test.
            //
            Assert.AreEqual(type, msg.Type);
            Assert.AreEqual(type.ToString() + ": " + message, msg.ToString());
        }