private static void Prebuild(MobileTextureSubtarget texture, BuildManifestObject manifest) { string buildNumber = manifest.GetValue <string>("buildNumber"); SetBundleVersion(GetBuildPrefix(texture), Int32.Parse(buildNumber)); SetBuildSubtarget(texture); }
/// <summary> /// Static preprocess callback method. /// </summary> public static void OnPreprocess(BuildManifestObject manifest) { PanasonicExBuildProcessor processor = new PanasonicExBuildProcessor(); processor.BuildManifest = manifest; BuildProcessor.OnPreprocess(processor); }
/// <summary> /// Static preprocess callback method. /// </summary> public static void OnPreprocess(BuildManifestObject manifest) { SamsungMilkBuildProcessor processor = new SamsungMilkBuildProcessor(); processor.BuildManifest = manifest; BuildProcessor.OnPreprocess(processor); }
/// <summary> /// Static preprocess callback method. /// </summary> public static void OnPreprocess(BuildManifestObject manifest) { KindleFreeTimeBuildProcessor processor = new KindleFreeTimeBuildProcessor(); processor.BuildManifest = manifest; BuildProcessor.OnPreprocess(processor); }
/// <summary> /// Static preprocess callback method. /// </summary> public static void OnPreprocess(BuildManifestObject manifest) { BemobiBuildProcessor processor = new BemobiBuildProcessor(); processor.BuildManifest = manifest; BuildProcessor.OnPreprocess(processor); }
/// <summary> /// Static preprocess callback method. /// </summary> public static void OnPreprocess(BuildManifestObject manifest) { SmartEducationBuildProcessor processor = new SmartEducationBuildProcessor(); processor.BuildManifest = manifest; BuildProcessor.OnPreprocess(processor); }
/// <summary> /// Static preprocess callback method. /// </summary> public static void OnPreprocess(BuildManifestObject manifest) { AmazonTealBuildProcessor processor = new AmazonTealBuildProcessor(); processor.BuildManifest = manifest; BuildProcessor.OnPreprocess(processor); }
public static void BuildIOS_NO(BuildManifestObject manifest) { SetVersion(manifest); LocalizationEditorHelper.WriteDefaultLang(SystemLanguage.Norwegian); AssetDatabase.Refresh(); ParallaxHelper.Reindex(); }
/// <summary> /// Static preprocess callback method. /// </summary> public static void OnPreprocess(BuildManifestObject manifest) { #if (UNITY_CLOUD_BUILD || TEAMCITY_BUILD) && SAGO_DEVELOPMENT EditorUserBuildSettings.development = true; EditorUserBuildSettings.allowDebugging = true; #endif GooglePlayBuildProcessor processor = new GooglePlayBuildProcessor(); processor.BuildManifest = manifest; BuildProcessor.OnPreprocess(processor); }
/// <summary> /// Static preprocess callback method for simulator builds. /// </summary> public static void OnPreprocessSimulator(BuildManifestObject manifest = null) { tvOSBuildProcessor processor = new tvOSBuildProcessor(); processor.BuildManifest = manifest; processor.BuildType = tvOSBuildType.Simulator; processor.ReleaseCodeSigningIdentity = DeveloperCodeSigningIdentity; processor.ReleaseProvisioningProfile = DeveloperProvisioningProfile; OnPreprocess(processor); }
/// <summary> /// Static preprocess callback method for AppStore builds. /// </summary> public static void OnPreprocessAppStore(BuildManifestObject manifest = null) { tvOSBuildProcessor processor = new tvOSBuildProcessor(); processor.BuildManifest = manifest; processor.BuildType = tvOSBuildType.AppStore; processor.ReleaseCodeSigningIdentity = AppStoreCodeSigningIdentity; processor.ReleaseProvisioningProfile = AppStoreProvisioningProfile; OnPreprocess(processor); }
/// <summary> /// Static preprocess callback method for device builds. /// </summary> public static void OnPreprocessDevice(BuildManifestObject manifest) { iOSBuildProcessor processor = new iOSBuildProcessor(); processor.BuildManifest = manifest; processor.BuildType = iOSBuildType.Device; processor.ReleaseCodeSigningIdentity = DeveloperCodeSigningIdentity; processor.ReleaseProvisioningProfile = DeveloperProvisioningProfile; OnPreprocess(processor); }
/// <summary> /// Should be called from Unity Cloud Build PreExport. /// </summary> public static void PreExport(BuildManifestObject manifest, Settings settings) { var buildNumber = manifest.GetValue <int>("buildNumber"); var config = LoadConfig(settings, new BuildConfig() { BuildNumber = buildNumber }); config.Apply(); config.DebugLog(); }
/// <summary> /// Static preprocess callback method for AdHoc builds. /// </summary> public static void OnPreprocessAdHoc(BuildManifestObject manifest) { #if (UNITY_CLOUD_BUILD || TEAMCITY_BUILD) && SAGO_DEVELOPMENT EditorUserBuildSettings.development = true; EditorUserBuildSettings.allowDebugging = true; #endif iOSBuildProcessor processor = new iOSBuildProcessor(); processor.BuildManifest = manifest; processor.BuildType = iOSBuildType.AdHoc; processor.ReleaseCodeSigningIdentity = AdHocCodeSigningIdentity; processor.ReleaseProvisioningProfile = AdHocProvisioningProfile; OnPreprocess(processor); }
internal CloudBuildManifest(BuildManifestObject buildManifestObject) { this.buildManifestObject = buildManifestObject; }
public static void PreBuild(BuildManifestObject manifest) { MaterialCollector.BuildMaterialCollection(); RenderTexture.active = null; //Attempt at cloud build error fixing. }
public static void SetASTC(BuildManifestObject manifest) { SetVersion(manifest); Prebuild(MobileTextureSubtarget.ASTC, manifest); ParallaxHelper.Reindex(); }
private static void SetVersion(BuildManifestObject manifest) { PlayerSettings.bundleVersion = manifest.GetValue <string>("buildNumber"); }