Пример #1
0
    public static void BuildMiInstallPackage(bool fullPackage = true)
    {
        SetLauncherIconSetting(new string[] {
            "Assets/SDKIcon/gfan/ic_launcher144.png",
            "Assets/SDKIcon/gfan/ic_launcher72.png",
            "Assets/SDKIcon/gfan/ic_launcher48.png",
            "Assets/SDKIcon/gfan/ic_launcher48.png",
        });

        string platform = PlatformMi;
        string suffix   = GetBundleIdentifierSplitChar() + platform;

        RecordChannel2Resouces(platform);
        CleanupBundleIdentifier();
        PlayerSettings.applicationIdentifier += suffix;
#if UNITY_ANDROID
        ModifyManifestPackageName(BuildAndroid.ManifestEntryPackageName + suffix);
        if (fullPackage)
        {
            // tzz added for preprocessing for build full apk
            // change AndroidMenifest file and copy the base jar file to right folder
            BuildAndroid.PreProcessToBuildFullApk();
            BuildAndroidPackage(platform);
        }
        else
        {
            BuildAndroid.BuildSplitGame(BuildAndroid.GetCombineApkName(platform));
        }
#elif UNITY_IPHONE
#endif
    }
Пример #2
0
    public static string BuildGfanInstallPackage(bool fullPackage = true, string subChannel = "")
    {
        SetLauncherIconSetting(new string[] {
#if UNITY_ANDROID
            "Assets/SDKIcon/gfan/ic_launcher144.png",
            "Assets/SDKIcon/gfan/ic_launcher72.png",
            "Assets/SDKIcon/gfan/ic_launcher48.png",
            "Assets/SDKIcon/gfan/ic_launcher48.png",
#elif UNITY_IPHONE
            "Assets/SDKIcon/gfan/ic_launcher57.png",
            "Assets/SDKIcon/gfan/ic_launcher114.png",
            "Assets/SDKIcon/gfan/ic_launcher72.png",
            "Assets/SDKIcon/gfan/ic_launcher144.png",
#endif
        });
        string path = "";

        string platform = PlatformGfan;
        string suffix   = GetBundleIdentifierSplitChar() + platform;

        RecordChannel2Resouces(platform + subChannel);
        CleanupBundleIdentifier();
        // PlayerSettings.bundleIdentifier += suffix;
#if UNITY_ANDROID
        // modify the manifest.xml file
        ModifyManifestPackageName(BuildAndroid.ManifestEntryPackageName);
        if (fullPackage)
        {
            // tzz added for preprocessing for build full apk
            // change AndroidMenifest file and copy the base jar file to right folder
            BuildAndroid.PreProcessToBuildFullApk();
            path = BuildAndroidPackage(platform);
        }
        else
        {
            BuildAndroid.BuildSplitGame(BuildAndroid.GetCombineApkName(platform));
        }
#elif UNITY_IPHONE
        BuildXcodeProject("GfanSDK");
#endif
        return(path);
    }
Пример #3
0
    public static void BuildMultCPsAndroid()
    {
        // tzz added for preprocessing for build full apk
        // change AndroidMenifest file and copy the base jar file to right folder
        BuildAndroid.PreProcessToBuildFullApk();

        int assetIdx = Application.dataPath.IndexOf("/Assets");

        projectPath = Application.dataPath.Substring(0, assetIdx) + "/";

        ReadChannelIdsFile(projectPath + channelFilePath);
        ReadManifestContents();

        for (int i = 0; i < channelIds.Count; i++)
        {
            BuildOneChannelApk(channelIds[i]);
        }

        ResetManifestChannelId();
    }
Пример #4
0
    static void BuildWPayInstallPackage(string subChannnelID, bool fullPackage = true)
    {
        SetLauncherIconSetting(new string[] {
#if UNITY_ANDROID
            "Assets/SDKIcon/wpay/ic_launcher144.png",
            "Assets/SDKIcon/wpay/ic_launcher72.png",
            "Assets/SDKIcon/wpay/ic_launcher48.png",
            "Assets/SDKIcon/wpay/ic_launcher48.png",
#elif UNITY_IPHONE
            "Assets/SDKIcon/91/ic_launcher57.png",
            "Assets/SDKIcon/91/ic_launcher114.png",
            "Assets/SDKIcon/91/ic_launcher72.png",
            "Assets/SDKIcon/91/ic_launcher144.png",
#endif
        });

        string platform = PlatformWPay;
        string suffix   = GetBundleIdentifierSplitChar() + platform;

        RecordChannel2Resouces(platform);
        RecordSubChannel2Resouces(subChannnelID);
        CleanupBundleIdentifier();
        PlayerSettings.applicationIdentifier += suffix;
#if UNITY_ANDROID
        ModifyManifestPackageName(BuildAndroid.ManifestEntryPackageName + suffix);
        if (fullPackage)
        {
            // tzz added for preprocessing for build full apk
            // change AndroidMenifest file and copy the base jar file to right folder
            BuildAndroid.PreProcessToBuildFullApk();
            BuildAndroidPackage(platform, subChannnelID);
        }
        else
        {
            BuildAndroid.BuildSplitGame(BuildAndroid.GetCombineApkName(platform));
        }
#elif UNITY_IPHONE
        BuildXcodeProject("ND91SDK");
#endif
    }