void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); GameManager.OnGameStart += customStart; }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); GameManager.OnGameStart += customStart; TimerManager.instance.SetGameDescription("Kill"); }