public override System.Collections.Generic.IEnumerator <byte> SendBugReport(string text, string customParameter) { var to = new BugReportTO() { uid = User.instance.id, uid2 = User.instance.id2, text = text, version = customParameter, device = SystemInfo.deviceModel, os = SystemInfo.operatingSystem }; var json = SerializeT(to); StartCoroutine(netHttp.JsonPost(host, "/v/bugReport", json, response => { // ignore }, errorText => { // Transport errors Debug.Log("StatHttp error: " + errorText); })); yield return(0); }
public override System.Collections.Generic.IEnumerator <byte> SendLoadingProgress(string text, string date, string customParameter) { var to = new BugReportTO() { uid = User.instance.id, uid2 = User.instance.id2, text = text, dt = date, version = customParameter, device = SystemInfo.deviceModel, os = SystemInfo.operatingSystem }; var json = SerializeT(to); StartCoroutine(netHttp.JsonPost(host, "/v/loadingProgress", json, response => { // ignore }, errorText => { // Transport errors if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true) { UnityEngine.Debug.Log("StatHttp error: " + errorText); } })); yield return(0); }