public override int DamageEntity(DamageSource _damageSource, int _strength, bool _criticalHit, float _impulseScale) { if (EntityUtilities.IsAnAlly(entityId, _damageSource.getEntityId())) { return(0); } if (EntityUtilities.GetBoolValue(entityId, "Invulnerable")) { return(0); } if (Buffs.HasBuff("buffInvulnerable")) { return(0); } // If we are being attacked, let the state machine know it can fight back emodel.avatarController.SetBool("IsBusy", false); // Turn off the trader ID while it deals damage to the entity ToggleTraderID(false); int Damage = base.DamageEntity(_damageSource, _strength, _criticalHit, _impulseScale); ToggleTraderID(true); return(Damage); }
public override void ProcessDamageResponseLocal(DamageResponse _dmResponse) { if (EntityUtilities.GetBoolValue(entityId, "Invulnerable")) { return; } if (Buffs.HasBuff("buffInvulnerable")) { return; } if (!isEntityRemote) { // If we are being attacked, let the state machine know it can fight back emodel.avatarController.SetBool("IsBusy", false); // Turn off the trader ID while it deals damage to the entity ToggleTraderID(false); base.ProcessDamageResponseLocal(_dmResponse); ToggleTraderID(true); } }