Пример #1
0
    void FixedUpdate()
    {
        fft_window = window;

        if (Buffers.Allocated())
        {
            FFT.FixedUpdate();
            SetFFTUniforms();
        }
    }
Пример #2
0
 public static void Allocate()
 {
     if (Buffers.Allocated())
     {
         for (int i = 0; i < Materials.material.Length; i++)
         {
             Materials.display.SetTexture("_RenderTarget" + i.ToString(), Buffers.render_texture[i]);
         }
     }
 }