Пример #1
0
 public void DenyFile(string fileName, uint transferId)
 {
     StreamReliable.WriteUShort((ushort)ENetCommand.NetFile);
     StreamReliable.WriteUInt(transferId);
     StreamReliable.WriteString(fileName);
     StreamReliable.WriteByte(0);
 }
Пример #2
0
        public override bool WriteToBuffer(BufferWrite buffer)
        {
            buffer.WriteByte((byte)_state);

            return(true);
        }
Пример #3
0
        public int SendDatagram(BufferWrite datagram)
        {
            var send = new BufferWrite();

            send.WriteInt(_outSequenceNr);
            send.WriteInt(_inSequenceNr);

            send.WriteByte(_inReliableState);

            var flagsPos = send.Position;

            // write correct flags value later
            send.WriteByte(0);

            byte flags = 0;

            if (_chokedPackets > 0)
            {
                flags |= (byte)ENetPacketHeader.Choked;
                send.WriteByte((byte)(_chokedPackets & 0xFF));
            }

            if (datagram != null)
            {
                if (datagram.GetNumBitsWritten() > 0)
                {
                    send.WriteBytes(datagram.GetData());
                }
            }

            if (StreamUnreliable.GetNumBitsWritten() > 0)
            {
                send.WriteBytes(StreamUnreliable.GetData());
            }

            // clear unreliable data buffer
            StreamUnreliable.Reset();

            send.WriteByteAt((int)flagsPos, flags);

            var bytesSend = Networking.SendPacket(this, _socket, _remoteAddress, send.GetData());

            // TODO: Calc sended size with udp header, and retreive stats
            // TODO: Network throttling

            if (_clearTime < Networking.NetTime)
            {
                _clearTime = Networking.NetTime;
            }

            var addTime = bytesSend / _rate;

            _clearTime += addTime;

            if (Networking.NetMaxcleartime > 0.0f)
            {
                var latestClearTime = Networking.NetTime + Networking.NetMaxcleartime;
                if (_clearTime > latestClearTime)
                {
                    _clearTime = latestClearTime;
                }
            }

            _chokedPackets = 0;
            _outSequenceNr++;

            // return send sequence nr
            return(_outSequenceNr - 1);
        }