public void BufferRemove(BufferType.PlayerBuffer buffer) { BufferRemoveBase(buffer); }
public bool BufferCheckExists(BufferType.PlayerBuffer buffer) { return(BufferCheckExistsBase(buffer)); }
public BufferStateBase BufferAdd(BufferType.PlayerBuffer buffer, BufferArgs bufferArgs) { // 根据buffer参数创建一个新的BufferStateBase对象 return(BufferAddBase(buffer, bufferArgs)); }