public override bool ReadNext(ref byte next) { var buffer = Buffer.Buffer; var pos = Buffer.Position; var b1 = buffer[pos]; var b2 = buffer[pos + 1]; if (Equal(ref b1, ref b2, Encoding.One)) { next = 1; Buffer.Advance(Size); return(true); } if (Equal(ref b1, ref b2, Encoding.Two)) { next = 2; Buffer.Advance(Size); return(true); } if (Equal(ref b1, ref b2, Encoding.Three)) { next = 3; Buffer.Advance(Size); return(true); } if (Equal(ref b1, ref b2, Encoding.Four)) { next = 4; Buffer.Advance(Size); return(true); } if (Equal(ref b1, ref b2, Encoding.Five)) { next = 5; Buffer.Advance(Size); return(true); } if (Equal(ref b1, ref b2, Encoding.Six)) { next = 6; Buffer.Advance(Size); return(true); } if (Equal(ref b1, ref b2, Encoding.Seven)) { next = 7; Buffer.Advance(Size); return(true); } if (Equal(ref b1, ref b2, Encoding.Eight)) { next = 8; Buffer.Advance(Size); return(true); } if (Equal(ref b1, ref b2, Encoding.Nine)) { next = 9; Buffer.Advance(Size); return(true); } if (Equal(ref b1, ref b2, Encoding.Zero)) { next = 0; Buffer.Advance(Size); return(true); } if (Equal(ref b1, ref b2, Encoding.Point)) { next = Decimal; Buffer.Advance(Size); return(true); } if (Equal(ref b1, ref b2, Encoding.Minus)) { next = Negative; Buffer.Advance(Size); return(true); } return(false); }
public override bool ReadNext(ref byte next) { var buffer = Buffer.Buffer; var pos = Buffer.Position; var b1 = buffer[pos]; if (b1 == Encoding.One[0]) { next = 1; Buffer.Advance(Size); return(true); } if (b1 == Encoding.Two[0]) { next = 2; Buffer.Advance(Size); return(true); } if (b1 == Encoding.Three[0]) { next = 3; Buffer.Advance(Size); return(true); } if (b1 == Encoding.Four[0]) { next = 4; Buffer.Advance(Size); return(true); } if (b1 == Encoding.Five[0]) { next = 5; Buffer.Advance(Size); return(true); } if (b1 == Encoding.Six[0]) { next = 6; Buffer.Advance(Size); return(true); } if (b1 == Encoding.Seven[0]) { next = 7; Buffer.Advance(Size); return(true); } if (b1 == Encoding.Eight[0]) { next = 8; Buffer.Advance(Size); return(true); } if (b1 == Encoding.Nine[0]) { next = 9; Buffer.Advance(Size); return(true); } if (b1 == Encoding.Zero[0]) { next = 0; Buffer.Advance(Size); return(true); } if (b1 == Encoding.Point[0]) { next = Decimal; Buffer.Advance(Size); return(true); } if (b1 == Encoding.Minus[0]) { next = Negative; Buffer.Advance(Size); return(true); } return(false); }