Пример #1
0
    public override bool applyEffect(Buffable target)
    {
        //Attempt to get a reference to the ProjectileHandler of the object we're giving the energy to
        ProjectileHandler handler = target.GetComponent <ProjectileHandler>();

        //If handler exists, add energyBonus to its energy pool
        if (handler)
        {
            handler.energy += energyBonus;
            return(true);
        }
        else
        {
            return(false);
        }
    }
Пример #2
0
    public override bool applyEffect(Buffable target)
    {
        //The target of this effect is a BombController
        buffTarget = target.GetComponent <BombController>();

        //Set the BombController's (not RigidBody2D) gravity to 0
        //Return false if the given object doesn't have a BombController
        if (buffTarget)
        {
            storedGravity      = buffTarget.gravity;
            buffTarget.gravity = 0;
            applied            = true;
            return(true);
        }
        else
        {
            return(false);
        }
    }