protected void AtkBoost() { Buff_AtkBoost sAtkBoost = new Buff_AtkBoost(); sAtkBoost.Active = true; sAtkBoost.BuffSet(gBall); List <BuffSystem> rail = gBall.GetComponent <Ball>().BuffRail; rail.Add(sAtkBoost); gBall.GetComponent <Ball>().BuffRail = rail; }
protected void AtkBoost() { Buff_AtkBoost sAtkBoost = new Buff_AtkBoost(); sAtkBoost.Active = true; sAtkBoost.BuffSet(gBall); List <BuffSystem> rail = gBall.GetComponent <Ball>().BuffRail; rail.Add(sAtkBoost); gBall.GetComponent <Ball>().BuffRail = rail; Skill.GetComponent <Animator>().SetTrigger("Skill"); }