void Update() { if (newEntities.Count > 0) { int num = newEntities.Count; for (int i = 0; i < num; ++i) { entities.Add(newEntities.Dequeue()); } } foreach (Entity entity in entities) { //Debug.Log("GameWorld.Update, tag:" + entity.identity.tag); inputSystem.Update(entity.inputComponent); aiSystem.Update(entity.identity, entity.aiComponent, entity.inputComponent); controllerSystem.Update(entity.tankComponent, entity.inputComponent, entity.moveComponent, entity.gameobjectComponent); gunSystem.Update(entity.gunComponent, entity.inputComponent, entity.gameobjectComponent); bulletSystem.Update(entity.identity, entity.bulletComponent, entity.moveComponent, entity.gameobjectComponent); buffSystem.Update(entity.buffComponent); moveSystem.Update(entity.moveComponent, entity.gameobjectComponent); } if (expiredEntities.Count > 0) { Entity entity = null; int num = expiredEntities.Count; for (int i = 0; i < num; ++i) { entity = expiredEntities.Dequeue(); entity.gameobjectComponent.Destroy(); entities.Remove(entity); } } }
protected virtual void Update() { mBuffSystem.Update(); if (Input.GetKeyDown(KeyCode.Keypad1)) { SetMonsterAction(MonsterAction.Spawn); } if (Input.GetKeyDown(KeyCode.Keypad2)) { SetMonsterAction(MonsterAction.Idle); } if (Input.GetKeyDown(KeyCode.Keypad3)) { SetMonsterAction(MonsterAction.Move); } if (Input.GetKeyDown(KeyCode.Keypad4)) { SetMonsterAction(MonsterAction.Attack); } if (Input.GetKeyDown(KeyCode.Keypad5)) { SetMonsterAction(MonsterAction.Death); } if (Input.GetKeyDown(KeyCode.Keypad6)) { SetMonsterAction(MonsterAction.Dance); } if (Input.GetKeyDown(KeyCode.Keypad7)) { FollowStart(); } if (Input.GetKeyDown(KeyCode.Keypad8)) { FollowEnd(); } if (Input.GetKeyDown(KeyCode.Keypad9)) { PlaySfx("attack_01"); } }