public void receiveCC(BuffObject IncomingBuffobj) { if (IncomingBuffobj.BuffType == 1) { buff1(); } if (IncomingBuffobj.BuffType == 2) { buff2(); } if (IncomingBuffobj.BuffType == 3) { buff3(); } if (IncomingBuffobj.BuffType == 4) { buff4(); } if (IncomingBuffobj.BuffType == 5) { buff5(); } if (IncomingBuffobj.BuffType == 6) { buff6(); } if (IncomingBuffobj.BuffType == 7) { buff7(); } if (IncomingBuffobj.BuffType == 8) { buff8(); } }
private void SpawnPotion() { BuffObject buffObject = PhotonNetwork.Instantiate(potions.name, potionsSpawnPosition.position, Quaternion.identity).GetComponent <BuffObject>(); // buffObject.buffType = BuffObject.BuffType.Potions; BuffObject buffObject2 = PhotonNetwork.Instantiate(potions.name, potionsSpawnPosition2.position, Quaternion.identity).GetComponent <BuffObject>(); // buffObject2.buffType = BuffObject.BuffType.Potions; }
private void SpawnShield() { BuffObject buffObject = PhotonNetwork.Instantiate(shield.name, shieldSpawnPosition.position, Quaternion.identity).GetComponent <BuffObject>(); // buffObject.buffType = BuffObject.BuffType.Shield; BuffObject buffObject2 = PhotonNetwork.Instantiate(shield.name, shieldSpawnPosition2.position, Quaternion.identity).GetComponent <BuffObject>(); // buffObject2.buffType = BuffObject.BuffType.Shield; }
private void SpawnFirstAid() { BuffObject buffObject = PhotonNetwork.Instantiate(firstAid.name, firstAidSpawnPosition.position, Quaternion.identity).GetComponent <BuffObject>(); // buffObject.buffType = BuffObject.BuffType.FirstAid; BuffObject buffObject2 = PhotonNetwork.Instantiate(firstAid.name, firstAidSpawnPosition2.position, Quaternion.identity).GetComponent <BuffObject>(); // buffObject2.buffType = BuffObject.BuffType.FirstAid; }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Q)) { CCObject derp = new CCObject(ccIntGrow, gameObject, 3.4f); ccMan.receiveCC(derp); ccIntGrow++; } if (Input.GetKeyDown(KeyCode.W)) { BuffObject derp = new BuffObject(1, gameObject, 5, 5f); buffMan.receiveCC(derp); } if (Input.GetKeyDown(KeyCode.E)) { currentHPChangeObj derp = new currentHPChangeObj(1, gameObject, 35); hpMan.receiveCC(derp); } if (Input.GetKeyDown(KeyCode.R)) { baseStatChangeObject derp = new baseStatChangeObject(1, gameObject, 20); baseMan.receiveCC(derp); } }