Пример #1
0
        // returns the buff Id of a transformation menu selection
        public static BuffInfo GetBuffFromMenuSelection(MenuSelectionID menuId)
        {
            // don't return any of the buffs by menu selection if there isn't a selection. That's bad.
            if (menuId == MenuSelectionID.None)
            {
                return(null);
            }

            return(BuffInfoList.Where(x => x.MenuId == menuId).FirstOrDefault());
        }
Пример #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="PacketNpc"/> class.
        /// </summary>
        /// <param name="packet">The packet.</param>
        public PacketNpc(IL2RPacket packet)
        {
            NPCUID    = packet.ReadUInt64();
            NPCID     = packet.ReadUInt32();
            XPos      = packet.ReadSingle();
            YPos      = packet.ReadSingle();
            ZPos      = packet.ReadSingle();
            Direction = packet.ReadSingle();
            CurrentHP = packet.ReadUInt32();
            MaxHP     = packet.ReadUInt32();
            MoveSpeed = packet.ReadUInt32();

            ushort BuffCount = packet.ReadUInt16();

            // PktBuffInfo
            for (int i = 0; i < BuffCount; i++)
            {
                BuffInfoList.Add(new PacketBuffInfo(packet));
            }

            byte  CombatMode  = packet.ReadByte();
            uint  SpawnInfoId = packet.ReadUInt32();
            ulong TeamID      = packet.ReadUInt64();
        }
Пример #3
0
 // A bunch of lists joined together, in order to contain every possible transformation buff.
 // when adding new ones, make sure they wind up here in some form, even if you just have to add them one at a time.
 // (Union() excludes duplicates automatically)
 public static List <BuffInfo> AllBuffs()
 {
     return(BuffInfoList.Where(x => x.BuffKeyName != BuffKeyNames.KaiokenFatigue && x.BuffKeyName != BuffKeyNames.TransformationExhaustion).ToList());
 }
Пример #4
0
 public static BuffInfo GetBuffByKeyName(string keyName)
 {
     return(BuffInfoList.Find(x => x.BuffKeyName == keyName));
 }