Пример #1
0
        // Called first time when starting a new session
        public void InitPlayer(Player player)
        {
            Debug.Assert(FieldPlayer == null, "Not allowed to reinitialize player.");
            FieldManager = FieldManagerFactory.GetManager(player);
            FieldPlayer  = FieldManager.RequestFieldObject(player);
            GameServer.Storage.AddPlayer(player);
            GameServer.BuddyManager.SetFriendSessions(player);

            Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId);

            if (party != null)
            {
                party.BroadcastPacketParty(PartyPacket.LoginNotice(player), this);
            }

            player.BuddyList.ForEach(buddy =>
            {
                if (buddy.Friend?.Session?.Connected() ?? false)
                {
                    Buddy myBuddy = GameServer.BuddyManager.GetBuddyByPlayerAndId(buddy.Friend, buddy.SharedId);
                    buddy.Friend.Session.Send(BuddyPacket.LoginLogoutNotification(myBuddy));
                    buddy.Friend.Session.Send(BuddyPacket.UpdateBuddy(myBuddy));
                }
            });
        }
Пример #2
0
        private static void HandleSendRequest(GameSession session, PacketReader packet)
        {
            string otherPlayerName = packet.ReadUnicodeString();
            string message         = packet.ReadUnicodeString();

            Player targetPlayer = GameServer.Storage.GetPlayerByName(otherPlayerName);

            if (targetPlayer == null) // TODO: Change this so it checks if player exists
            {
                return;
            }

            if (targetPlayer == session.Player)
            {
                session.Send(BuddyPacket.Notice((byte)BuddyNotice.CannotAddSelf, targetPlayer.Name));
                return;
            }

            if ((byte)session.Player.BuddyList.Count(b => !b.Blocked) >= 100)  // 100 is friend limit
            {
                session.Send(BuddyPacket.Notice((byte)BuddyNotice.CannotAddFriends, targetPlayer.Name));
            }

            if ((byte)targetPlayer.BuddyList.Count(b => !b.Blocked) >= 100)
            {
                session.Send(BuddyPacket.Notice((byte)BuddyNotice.OtherUserCannotAddFriends, targetPlayer.Name));
                return;
            }

            if (BuddyManager.IsBlocked(session.Player, targetPlayer))
            {
                session.Send(BuddyPacket.Notice((byte)BuddyNotice.DeclinedRequest, targetPlayer.Name));
                return;
            }

            if (BuddyManager.IsFriend(session.Player, targetPlayer))
            {
                session.Send(BuddyPacket.Notice((byte)BuddyNotice.AlreadyFriends, targetPlayer.Name));
            }

            long  id                = GuidGenerator.Long();
            Buddy buddy             = new Buddy(id, targetPlayer, session.Player, message, true, false);
            Buddy buddyTargetPlayer = new Buddy(id, session.Player, targetPlayer, message, false, true);

            GameServer.BuddyManager.AddBuddy(buddy);
            GameServer.BuddyManager.AddBuddy(buddyTargetPlayer);

            session.Send(BuddyPacket.Notice((byte)BuddyNotice.RequestSent, targetPlayer.Name));

            if (targetPlayer != null) // TODO: Change this to only send if player exists
            {
                session.Send(BuddyPacket.AddToList(buddy));
            }

            if (targetPlayer != null) // TODO: Change to send if online
            {
                targetPlayer.Session.Send(BuddyPacket.AddToList(buddyTargetPlayer));
                return;
            }
        }
Пример #3
0
    private static void HandleBlock(GameSession session, PacketReader packet)
    {
        long   buddyId    = packet.ReadLong();
        string targetName = packet.ReadUnicodeString();
        string message    = packet.ReadUnicodeString();

        if (session.Player.BuddyList.Count(b => b.Blocked) >= 100) // 100 is block limit
        {
            session.Send(BuddyPacket.Notice((byte)BuddyNotice.CannotBlock, targetName));
            return;
        }

        if (!DatabaseManager.Characters.NameExists(targetName))
        {
            session.Send(BuddyPacket.Notice((byte)BuddyNotice.CharacterNotFound, targetName));
            return;
        }

        Player targetPlayer = GameServer.PlayerManager.GetPlayerByName(targetName);

        if (targetPlayer == null) // If the player is not online, get player data from database
        {
            targetPlayer           = DatabaseManager.Characters.FindPartialPlayerByName(targetName);
            targetPlayer.BuddyList = GameServer.BuddyManager.GetBuddies(targetPlayer.CharacterId);
        }

        if (buddyId == 0) // if buddy doesn't exist, create Buddy
        {
            long  id    = GuidGenerator.Long();
            Buddy buddy = new(id, session.Player.CharacterId, targetPlayer, message, false, false, true);
            GameServer.BuddyManager.AddBuddy(buddy);
            session.Player.BuddyList.Add(buddy);

            session.Send(BuddyPacket.AddToList(buddy));
            session.Send(BuddyPacket.Block(buddy));
        }
        else
        {
            Buddy buddy       = GameServer.BuddyManager.GetBuddyByPlayerAndId(session.Player, buddyId);
            Buddy buddyFriend = GameServer.BuddyManager.GetBuddyByPlayerAndId(buddy.Friend, buddyId);

            if (targetPlayer.Session != null && targetPlayer.Session.Connected())
            {
                targetPlayer.BuddyList.Remove(buddyFriend);
                targetPlayer.Session.Send(BuddyPacket.RemoveFromList(buddyFriend));
            }

            GameServer.BuddyManager.RemoveBuddy(buddyFriend);

            buddy.BlockReason = message;
            buddy.Blocked     = true;
            session.Send(BuddyPacket.UpdateBuddy(buddy));
            session.Send(BuddyPacket.Block(buddy));
            DatabaseManager.Buddies.Update(buddy);
            DatabaseManager.Buddies.Delete(buddyFriend.Id);
        }
    }
Пример #4
0
        private static void HandleUnblock(GameSession session, PacketReader packet)
        {
            long buddyId = packet.ReadLong();

            Buddy buddy = GameServer.BuddyManager.GetBuddyByPlayerAndId(session.Player, buddyId);

            session.Send(BuddyPacket.Unblock(buddy));
            session.Send(BuddyPacket.RemoveFromList(buddy));

            GameServer.BuddyManager.RemoveBuddy(buddy);
            session.Player.BuddyList.Remove(buddy);
        }
Пример #5
0
        private static void HandleEditBlockReason(GameSession session, PacketReader packet)
        {
            long   buddyId         = packet.ReadLong();
            string otherPlayerName = packet.ReadUnicodeString();
            string newBlockReason  = packet.ReadUnicodeString();

            Buddy buddy = GameServer.BuddyManager.GetBuddyByPlayerAndId(session.Player, buddyId);

            if (buddy == null || otherPlayerName != buddy.Friend.Name)
            {
                return;
            }

            buddy.Message = newBlockReason;
            session.Send(BuddyPacket.EditBlockReason(buddy));
        }
Пример #6
0
        private static void HandleCancelRequest(GameSession session, PacketReader packet)
        {
            long buddyId = packet.ReadLong();

            Buddy buddy       = GameServer.BuddyManager.GetBuddyByPlayerAndId(session.Player, buddyId);
            Buddy buddyFriend = GameServer.BuddyManager.GetBuddyByPlayerAndId(buddy.Friend, buddyId);

            session.Send(BuddyPacket.CancelRequest(buddy));

            if (buddy.Friend != null)  // TODO: Change to send if online
            {
                buddy.Friend.Session.Send(BuddyPacket.RemoveFromList(buddyFriend));
            }

            GameServer.BuddyManager.RemoveBuddy(buddy);
            GameServer.BuddyManager.RemoveBuddy(buddyFriend);
            session.Player.BuddyList.Remove(buddy);
            buddy.Friend.BuddyList.Remove(buddyFriend);
        }
Пример #7
0
        private static void HandleAccept(GameSession session, PacketReader packet)
        {
            long buddyId = packet.ReadLong();

            Buddy buddy       = GameServer.BuddyManager.GetBuddyByPlayerAndId(session.Player, buddyId);
            Buddy buddyFriend = GameServer.BuddyManager.GetBuddyByPlayerAndId(buddy.Friend, buddyId);

            buddy.IsFriendRequest = false;
            buddyFriend.IsPending = false;

            session.Send(BuddyPacket.AcceptRequest(buddy));
            session.Send(BuddyPacket.UpdateBuddy(buddy));
            session.Send(BuddyPacket.LoginLogoutNotifcation(buddy));

            if (buddy.Friend != null) // TODO: Change to send if online
            {
                buddy.Friend.Session.Send(BuddyPacket.UpdateBuddy(buddyFriend));
                buddy.Friend.Session.Send(BuddyPacket.AcceptNotification(buddyFriend));
            }
        }
Пример #8
0
        private static void HandleBlock(GameSession session, PacketReader packet)
        {
            long   buddyId = packet.ReadLong();
            string target  = packet.ReadUnicodeString();
            string message = packet.ReadUnicodeString();

            if ((byte)session.Player.BuddyList.Count(b => b.Blocked) >= 100)   // 100 is block limit
            {
                session.Send(BuddyPacket.Notice((byte)BuddyNotice.CannotBlock, target));
                return;
            }

            Player targetPlayer = GameServer.Storage.GetPlayerByName(target);

            if (buddyId == 0) // if buddy doesn't exist, create Buddy
            {
                long  id    = GuidGenerator.Long();
                Buddy buddy = new Buddy(id, targetPlayer, session.Player, message, false, false, true);
                GameServer.BuddyManager.AddBuddy(buddy);

                session.Send(BuddyPacket.AddToList(buddy));
                session.Send(BuddyPacket.Block(buddy));
            }
            else
            {
                Buddy buddy       = GameServer.BuddyManager.GetBuddyByPlayerAndId(session.Player, buddyId);
                Buddy buddyFriend = GameServer.BuddyManager.GetBuddyByPlayerAndId(buddy.Friend, buddyId);
                if (buddy.Friend != null)  // TODO: Change to send if online
                {
                    buddy.Friend.Session.Send(BuddyPacket.RemoveFromList(buddyFriend));
                }

                GameServer.BuddyManager.RemoveBuddy(buddyFriend);
                buddy.Friend.BuddyList.Remove(buddyFriend);

                buddy.BlockReason = message;
                buddy.Blocked     = true;
                session.Send(BuddyPacket.UpdateBuddy(buddy));
                session.Send(BuddyPacket.Block(buddy));
            }
        }
Пример #9
0
    private static void HandleCancelRequest(GameSession session, PacketReader packet)
    {
        long buddyId = packet.ReadLong();

        Buddy buddy       = GameServer.BuddyManager.GetBuddyByPlayerAndId(session.Player, buddyId);
        Buddy buddyFriend = GameServer.BuddyManager.GetBuddyByPlayerAndId(buddy.Friend, buddyId);

        session.Send(BuddyPacket.CancelRequest(buddy));

        Player targetPlayer = GameServer.PlayerManager.GetPlayerByName(buddy.Friend.Name);

        if (targetPlayer != null)
        {
            targetPlayer.Session.Send(BuddyPacket.RemoveFromList(buddyFriend));
            targetPlayer.BuddyList.Remove(buddyFriend);
        }

        GameServer.BuddyManager.RemoveBuddy(buddy);
        GameServer.BuddyManager.RemoveBuddy(buddyFriend);
        session.Player.BuddyList.Remove(buddy);
        DatabaseManager.Buddies.Delete(buddy.Id);
        DatabaseManager.Buddies.Delete(buddyFriend.Id);
    }
Пример #10
0
        public override void EndSession()
        {
            Player.Session = null;
            GameServer.BuddyManager.SetFriendSessions(Player);
            FieldManager.RemovePlayer(this, FieldPlayer);
            GameServer.Storage.RemovePlayer(FieldPlayer.Value);
            // Should we Join the thread to wait for it to complete?

            if (Player.Party != null)
            {
                Player.Party.CheckOffineParty(Player);
            }

            Player.BuddyList.ForEach(buddy =>
            {
                if (buddy.Friend?.Session?.Connected() ?? false)
                {
                    Buddy myBuddy = GameServer.BuddyManager.GetBuddyByPlayerAndId(buddy.Friend, buddy.SharedId);
                    buddy.Friend.Session.Send(BuddyPacket.LoginLogoutNotification(myBuddy));
                    buddy.Friend.Session.Send(BuddyPacket.UpdateBuddy(myBuddy));
                }
            });
        }
Пример #11
0
    private static void HandleAccept(GameSession session, PacketReader packet)
    {
        long buddyId = packet.ReadLong();

        Buddy buddy       = GameServer.BuddyManager.GetBuddyByPlayerAndId(session.Player, buddyId);
        Buddy buddyFriend = GameServer.BuddyManager.GetBuddyByPlayerAndId(buddy.Friend, buddyId);

        buddy.IsFriendRequest = false;
        buddyFriend.IsPending = false;

        session.Send(BuddyPacket.AcceptRequest(buddy));
        session.Send(BuddyPacket.UpdateBuddy(buddy));
        session.Send(BuddyPacket.LoginLogoutNotification(buddy));
        DatabaseManager.Buddies.Update(buddy);
        DatabaseManager.Buddies.Update(buddyFriend);

        Player otherPlayer = GameServer.PlayerManager.GetPlayerByName(buddy.Friend.Name);

        if (otherPlayer != null)
        {
            otherPlayer.Session.Send(BuddyPacket.UpdateBuddy(buddyFriend));
            otherPlayer.Session.Send(BuddyPacket.AcceptNotification(buddyFriend));
        }
    }
Пример #12
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            long     accountId = packet.ReadLong();
            AuthData authData  = AuthStorage.GetData(accountId);

            // Backwards seeking because we read accountId here
            packet.Skip(-8);
            HandleCommon(session, packet);

            Player player = DatabaseManager.GetCharacter(authData.CharacterId);

            if (player == default)
            {
                throw new ArgumentException("Character not found!");
            }

            player.Session = session;

            session.InitPlayer(player);

            //session.Send(0x27, 0x01); // Meret market related...?
            session.Send(BuddyPacket.Initialize());

            session.Send(LoginPacket.LoginRequired(accountId));

            if (session.Player.Guild != null)
            {
                Guild guild = DatabaseManager.GetGuild(session.Player.Guild.Id);
                session.Send(GuildPacket.UpdateGuild(guild));
                session.Send(GuildPacket.MemberJoin(player));
            }
            session.Send(BuddyPacket.LoadList(player));
            session.Send(BuddyPacket.EndList(player.BuddyList.Count));

            // Meret market
            //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
            //session.Send("6E 00 0C 00 00 00 00".ToByteArray());
            // UserConditionEvent
            //session.Send("BF 00 00 00 00 00 00".ToByteArray());
            // PCBangBonus
            //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
            TimeSyncPacket.SetInitial1();
            TimeSyncPacket.SetInitial2();
            TimeSyncPacket.Request();
            session.Send(StatPacket.SetStats(session.FieldPlayer));
            // TODO: Grab Hp/Spirit/Stam from last login
            player.Stats.InitializePools(player.Stats[PlayerStatId.Hp].Max, player.Stats[PlayerStatId.Spirit].Max, player.Stats[PlayerStatId.Stamina].Max);

            session.SyncTicks();
            session.Send(DynamicChannelPacket.DynamicChannel());
            session.Send(ServerEnterPacket.Enter(session));
            // SendUgc f(0x16), SendCash f(0x09), SendContentShutdown f(0x01, 0x04), SendPvp f(0x0C)
            PacketWriter pWriter = PacketWriter.Of(SendOp.SYNC_NUMBER);

            pWriter.WriteByte();
            session.Send(pWriter);
            // 0x112, Prestige f(0x00, 0x07)
            session.Send(PrestigePacket.Prestige(session.Player));

            // Load inventory tabs
            foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab)))
            {
                InventoryController.LoadInventoryTab(session, tab);
            }

            List <QuestMetadata> questList = QuestMetadataStorage.GetAvailableQuests(player.Levels.Level); // TODO: This logic needs to be refactored when DB is implemented

            questList.Add(QuestMetadataStorage.GetMetadata(60100000));                                     // Manually adding "the caravan" for testing purposes

            foreach (QuestMetadata quest in questList)
            {
                session.Player.QuestList.Add(new QuestStatus(quest));
            }

            IEnumerable <List <QuestStatus> > packetCount = SplitList(session.Player.QuestList, 200); // Split the quest list in 200 quests per packet, same way kms do

            foreach (List <QuestStatus> item in packetCount)
            {
                session.Send(QuestPacket.SendQuests(item));
            }

            session.Send(TrophyPacket.WriteTableStart());
            List <Trophy> trophyList = new List <Trophy>(session.Player.TrophyData.Values);
            IEnumerable <List <Trophy> > trophyListPackets = SplitList(trophyList, 60);

            foreach (List <Trophy> trophy in trophyListPackets)
            {
                session.Send(TrophyPacket.WriteTableContent(trophy));
            }

            session.Send(WarehouseInventoryPacket.Count()); // Typically sent after buddylist
            session.Send(WarehouseInventoryPacket.StartList());
            session.Send(WarehouseInventoryPacket.EndList());
            session.Send(FurnishingInventoryPacket.StartList());
            session.Send(FurnishingInventoryPacket.EndList());
            // SendQuest, SendAchieve, SendManufacturer, SendUserMaid
            session.Send(UserEnvPacket.SetTitles(player));
            session.Send(UserEnvPacket.Send04());
            session.Send(UserEnvPacket.Send05());
            session.Send(UserEnvPacket.Send08());
            session.Send(UserEnvPacket.Send09());
            session.Send(UserEnvPacket.Send10());
            session.Send(UserEnvPacket.Send12());

            // SendMeretMarket f(0xC9)
            session.Send(FishingPacket.LoadAlbum(player));
            // SendPvp f(0x16,0x17), ResponsePet f(0x07), 0xF6
            // CharacterAbility
            // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

            // Normally, options are only requested for a new character. Since we don't have a database, we'll always requests the users bindings
            session.Send(KeyTablePacket.RequestDefault());
            // TODO - Ask for mouse or kb controls on new character creation.
            // Commented out since its annoying to click every time
            //session.Send(KeyTablePacket.AskKeyboardOrMouse());

            // Key bindings and skill slots would normally be loaded from a database
            // If the character is not a new character, this is what we would send
            // session.Send(KeyTablePacket.SendFullOptions(session.Player.Options));

            // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00)
            // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17)
            // FieldEntrance
            session.Send("19 00 00 65 00 00 00 29 7C 7D 01 0C 4D A1 6F 01 0C D3 1A 5F 01 0C EF 03 00 00 01 A2 3C 31 01 0C 3F 0C B7 0D 01 6B 55 5F 01 0C 3A 77 31 01 0C B1 98 BA 01 0C 03 90 5F 01 0C F9 7A 40 01 0C 91 B5 40 01 0C F9 57 31 01 0C 2F C7 BB 0D 01 81 97 7D 01 0C C2 70 5F 01 0C 51 96 40 01 0C B9 38 31 01 0C 41 78 7D 01 0C 65 9D 6F 01 0C 83 51 5F 01 0C 52 73 31 01 0C FF E0 B8 0D 01 11 77 40 01 0C A9 B1 40 01 0C 11 54 31 01 0C DA 6C 5F 01 0C 69 92 40 01 0C D1 34 31 01 0C 7D 99 6F 01 0C 03 13 5F 01 0C 69 6F 31 01 0C 32 88 5F 01 0C 9B 4D 5F 01 0C FF 6F B6 0D 01 29 73 40 01 0C C1 AD 40 01 0C 29 50 31 01 0C 81 8E 40 01 0C E9 30 31 01 0C 09 CE 8C 01 0C 95 95 6F 01 0C 1B 0F 5F 01 0C 4A 84 5F 01 0C B3 49 5F 01 0C 82 6B 31 01 0C 4F 15 BC 0D 01 F9 8C BA 01 00 D9 A9 40 01 0C 41 4C 31 01 0C EF B9 B8 0D 01 99 8A 40 01 0C 21 CA 8C 01 0C 01 AD 6F 01 0C 33 0B 5F 01 0C 99 67 31 01 0C 62 80 5F 01 0C CB 45 5F 01 0C 79 08 9C 01 0C F1 A5 40 01 0C E1 87 7D 01 0C BB 9B 5F 01 0C B1 86 40 01 0C 39 C6 8C 01 0C 7A 7C 5F 01 0C B2 63 31 01 0C 29 85 BA 01 0E 91 04 9C 01 0C 09 A2 40 01 0C 71 44 31 01 0C F9 83 7D 01 0C 1D A9 6F 01 0C D3 97 5F 01 0C C9 82 40 01 0C 51 C2 8C 01 0C 61 BD 40 01 0C C9 5F 31 01 0C 51 9F 7D 01 0C 92 78 5F 01 0C 0F 08 B9 0D 01 A9 00 9C 01 0C 89 40 31 01 0C 11 80 7D 01 0C 35 A5 6F 01 0C BB 1E 5F 01 0C 53 59 5F 01 0C E9 03 00 00 01 22 7B 31 01 0C EB 93 5F 01 0C EA 03 00 00 01 E1 7E 40 01 0C 69 BE 8C 01 0C 79 B9 40 01 0C E1 5B 31 01 0C EB 03 00 00 01 69 9B 7D 01 0C AA 74 5F 01 0C EC 03 00 00 01 ED 03 00 00 01 C1 FC 9B 01 0C EE 03 00 00 01".ToByteArray());
            // 0xF0, ResponsePet P(0F 01)
            // RequestFieldEnter
            //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray());
            session.Send(FieldPacket.RequestEnter(session.FieldPlayer));
            // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00
            // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00

            //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray());
            //session.Send(ServerEnterPacket.Confirm());

            //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00);
            //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00);
            //session.Send(ServerEnterPacket.Confirm());
        }
Пример #13
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        long     accountId = packet.ReadLong();
        AuthData authData  = DatabaseManager.AuthData.GetByAccountId(accountId);

        Player dbPlayer = DatabaseManager.Characters.FindPlayerById(authData.OnlineCharacterId, session);

        // Backwards seeking because we read accountId here
        packet.Skip(-8);
        HandleCommon(session, packet);

        session.InitPlayer(dbPlayer);

        Player player = session.Player;

        player.BuddyList = GameServer.BuddyManager.GetBuddies(player.CharacterId);
        player.Mailbox   = GameServer.MailManager.GetMails(player.CharacterId);

        GameServer.PlayerManager.AddPlayer(player);
        GameServer.BuddyManager.SetFriendSessions(player);

        // Only send buddy login notification if player is not changing channels
        if (!player.IsMigrating)
        {
            player.UpdateBuddies();
        }

        if (player.GuildId != 0)
        {
            Guild guild = GameServer.GuildManager.GetGuildById(player.GuildId);
            player.Guild = guild;
            GuildMember guildMember = guild.Members.First(x => x.Id == player.CharacterId);
            guildMember.Player.Session = session;
            player.GuildMember         = guildMember;
            session.Send(GuildPacket.UpdateGuild(guild));
            guild.BroadcastPacketGuild(GuildPacket.MemberJoin(player));
            guild.BroadcastPacketGuild(GuildPacket.MemberLoggedIn(player), session);
        }

        player.IsMigrating = false;

        //session.Send(0x27, 0x01); // Meret market related...?
        session.Send(MushkingRoyaleSystemPacket.LoadStats(player.Account.MushkingRoyaleStats));
        session.Send(MushkingRoyaleSystemPacket.LoadMedals(player.Account));

        player.GetUnreadMailCount();
        session.Send(BuddyPacket.Initialize());
        session.Send(BuddyPacket.LoadList(player.BuddyList));
        session.Send(BuddyPacket.EndList(player.BuddyList.Count));

        // Meret market
        //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
        //session.Send("6E 00 0C 00 00 00 00".ToByteArray());
        // UserConditionEvent
        //session.Send("BF 00 00 00 00 00 00".ToByteArray());
        // PCBangBonus
        //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());

        session.Send(TimeSyncPacket.SetInitial1());
        session.Send(TimeSyncPacket.SetInitial2());

        session.Send(StatPacket.SetStats(session.Player.FieldPlayer));
        // session.Send(StatPacket.SetStats(session.Player.FieldPlayer)); // Second packet is meant to send the stats initialized, for now we'll just send the first one

        session.Player.ClientTickSyncLoop();
        session.Send(DynamicChannelPacket.DynamicChannel(short.Parse(ConstantsMetadataStorage.GetConstant("ChannelCount"))));

        session.Send(ServerEnterPacket.Enter(session));
        session.Send(UgcPacket.Unknown22());
        session.Send(CashPacket.Unknown09());

        // SendContentShutdown f(0x01, 0x04)
        session.Send(PvpPacket.Mode0C());
        session.Send(SyncNumberPacket.Send());
        session.Send(SyncValuePacket.SetSyncValue(120000)); // unknown what this value means

        session.Send(PrestigePacket.SetLevels(player));
        session.Send(PrestigePacket.WeeklyMissions());

        // Load inventory tabs
        foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab)))
        {
            player.Inventory.LoadInventoryTab(session, tab);
        }

        if (player.Account.HomeId != 0)
        {
            Home home = GameServer.HomeManager.GetHomeById(player.Account.HomeId);
            player.Account.Home = home;
            session.Send(WarehouseInventoryPacket.StartList());
            int counter = 0;
            foreach (KeyValuePair <long, Item> kvp in home.WarehouseInventory)
            {
                session.Send(WarehouseInventoryPacket.Load(kvp.Value, ++counter));
            }

            session.Send(WarehouseInventoryPacket.EndList());

            session.Send(FurnishingInventoryPacket.StartList());
            foreach (Cube cube in home.FurnishingInventory.Values.Where(x => x.Item != null))
            {
                session.Send(FurnishingInventoryPacket.Load(cube));
            }

            session.Send(FurnishingInventoryPacket.EndList());
        }

        session.Send(QuestPacket.StartList());
        session.Send(QuestPacket.Packet1F());
        session.Send(QuestPacket.Packet20());

        IEnumerable <List <QuestStatus> > packetCount = player.QuestData.Values.ToList().SplitList(200); // Split the quest list in 200 quests per packet

        foreach (List <QuestStatus> item in packetCount)
        {
            session.Send(QuestPacket.SendQuests(item));
        }

        session.Send(QuestPacket.EndList());

        session.Send(TrophyPacket.WriteTableStart());
        List <Trophy> trophyList = new(player.TrophyData.Values);
        IEnumerable <List <Trophy> > trophyListPackets = trophyList.SplitList(60);

        foreach (List <Trophy> trophy in trophyListPackets)
        {
            session.Send(TrophyPacket.WriteTableContent(trophy));
        }

        // SendQuest, SendAchieve, SendManufacturer, SendUserMaid
        session.Send(UserEnvPacket.SetTitles(player));
        session.Send(UserEnvPacket.Send04());
        session.Send(UserEnvPacket.Send05());
        session.Send(UserEnvPacket.UpdateLifeSkills(player.GatheringCount));
        session.Send(UserEnvPacket.Send09());
        session.Send(UserEnvPacket.Send10());
        session.Send(UserEnvPacket.Send12());

        session.Send(MeretMarketPacket.ModeC9());

        session.Send(FishingPacket.LoadAlbum(player));

        session.Send(PvpPacket.Mode16());
        session.Send(PvpPacket.Mode17());

        session.Send(ResponsePetPacket.Mode07());
        // LegionBattle (0xF6)
        // CharacterAbility
        // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

        // Key bindings and skill slots would normally be loaded from a database
        // If the character is not a new character, this is what we would send
        session.Send(KeyTablePacket.SendFullOptions(player.GameOptions));

        if (player.MapId == (int)Map.UnknownLocation)  // tutorial map
        {
            session.Send(KeyTablePacket.AskKeyboardOrMouse());
        }

        // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00)
        // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17)
        session.Send(DungeonListPacket.DungeonList());
        // 0xF0, ResponsePet P(0F 01)
        // RequestFieldEnter
        //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray());
        session.Send(RequestFieldEnterPacket.RequestEnter(player.FieldPlayer));

        Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId);

        if (party != null)
        {
            player.Party = party;
            party.BroadcastPacketParty(PartyPacket.LoginNotice(player), session);
            session.Send(PartyPacket.Create(party, false));
        }

        // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00
        // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00

        player.TimeSyncLoop();
        session.Send(TimeSyncPacket.SetSessionServerTick(0));
        //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray());
        session.Send(ServerEnterPacket.Confirm());

        //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00);
        //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00);
    }
Пример #14
0
    private static void HandleSendRequest(GameSession session, PacketReader packet)
    {
        string otherPlayerName = packet.ReadUnicodeString();
        string message         = packet.ReadUnicodeString();

        if (!DatabaseManager.Characters.NameExists(otherPlayerName))
        {
            session.Send(BuddyPacket.Notice((byte)BuddyNotice.CharacterNotFound, otherPlayerName));
            return;
        }

        Player targetPlayer = GameServer.PlayerManager.GetPlayerByName(otherPlayerName);

        if (targetPlayer == null) // If the player is not online, get player data from database
        {
            targetPlayer           = DatabaseManager.Characters.FindPartialPlayerByName(otherPlayerName);
            targetPlayer.BuddyList = GameServer.BuddyManager.GetBuddies(targetPlayer.CharacterId);
        }

        if (targetPlayer.CharacterId == session.Player.CharacterId)
        {
            session.Send(BuddyPacket.Notice((byte)BuddyNotice.CannotAddSelf, targetPlayer.Name));
            return;
        }

        if (session.Player.BuddyList.Count(b => !b.Blocked) >= 100) // 100 is friend limit
        {
            session.Send(BuddyPacket.Notice((byte)BuddyNotice.CannotAddFriends, targetPlayer.Name));
            return;
        }

        if (targetPlayer.BuddyList.Count(b => !b.Blocked) >= 100)
        {
            session.Send(BuddyPacket.Notice((byte)BuddyNotice.OtherUserCannotAddFriends, targetPlayer.Name));
            return;
        }

        if (BuddyManager.IsBlocked(session.Player, targetPlayer))
        {
            session.Send(BuddyPacket.Notice((byte)BuddyNotice.DeclinedRequest, targetPlayer.Name));
            return;
        }

        if (BuddyManager.IsFriend(session.Player, targetPlayer))
        {
            session.Send(BuddyPacket.Notice((byte)BuddyNotice.AlreadyFriends, targetPlayer.Name));
            return;
        }

        long  id                = GuidGenerator.Long();
        Buddy buddy             = new(id, session.Player.CharacterId, targetPlayer, message, true, false);
        Buddy buddyTargetPlayer = new(id, targetPlayer.CharacterId, session.Player, message, false, true);

        GameServer.BuddyManager.AddBuddy(buddy);
        GameServer.BuddyManager.AddBuddy(buddyTargetPlayer);
        session.Player.BuddyList.Add(buddy);

        session.Send(BuddyPacket.Notice((byte)BuddyNotice.RequestSent, targetPlayer.Name));
        session.Send(BuddyPacket.AddToList(buddy));

        if (targetPlayer.Session != null && targetPlayer.Session.Connected())
        {
            targetPlayer.BuddyList.Add(buddyTargetPlayer);
            targetPlayer.Session.Send(BuddyPacket.AddToList(buddyTargetPlayer));
        }
    }
Пример #15
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        long     accountId = packet.ReadLong();
        AuthData authData  = DatabaseManager.AuthData.GetByAccountId(accountId);

        Player dbPlayer = DatabaseManager.Characters.FindPlayerById(authData.OnlineCharacterId);

        // Backwards seeking because we read accountId here
        packet.Skip(-8);
        HandleCommon(session, packet);

        session.InitPlayer(dbPlayer);

        Player player = session.Player;

        player.Session                             = session;
        player.Wallet.Meso.Session                 = session;
        player.Wallet.ValorToken.Session           = session;
        player.Wallet.Treva.Session                = session;
        player.Wallet.Rue.Session                  = session;
        player.Wallet.HaviFruit.Session            = session;
        player.Account.Meret.Session               = session;
        player.Account.GameMeret.Session           = session;
        player.Account.EventMeret.Session          = session;
        player.Account.MesoToken.Session           = session;
        player.Account.BankInventory.Mesos.Session = session;
        player.Levels.Player                       = player;
        player.BuddyList                           = GameServer.BuddyManager.GetBuddies(player.CharacterId);
        player.Mailbox                             = GameServer.MailManager.GetMails(player.CharacterId);

        GameServer.PlayerManager.AddPlayer(player);
        GameServer.BuddyManager.SetFriendSessions(player);

        // Only send buddy login notification if player is not changing channels
        if (!player.IsMigrating)
        {
            player.UpdateBuddies();
        }

        if (player.GuildId != 0)
        {
            Guild guild = GameServer.GuildManager.GetGuildById(player.GuildId);
            player.Guild = guild;
            GuildMember guildMember = guild.Members.First(x => x.Id == player.CharacterId);
            guildMember.Player.Session = session;
            player.GuildMember         = guildMember;
            session.Send(GuildPacket.UpdateGuild(guild));
            guild.BroadcastPacketGuild(GuildPacket.MemberJoin(player));
            guild.BroadcastPacketGuild(GuildPacket.MemberLoggedIn(player), session);
        }

        player.IsMigrating = false;

        //session.Send(0x27, 0x01); // Meret market related...?
        session.Send(MushkingRoyaleSystemPacket.LoadStats(session.Player.Account.MushkingRoyaleStats));
        session.Send(MushkingRoyaleSystemPacket.LoadMedals(session.Player.Account));

        player.GetUnreadMailCount();
        session.Send(BuddyPacket.Initialize());
        session.Send(BuddyPacket.LoadList(player.BuddyList));
        session.Send(BuddyPacket.EndList(player.BuddyList.Count));

        // Meret market
        //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
        //session.Send("6E 00 0C 00 00 00 00".ToByteArray());
        // UserConditionEvent
        //session.Send("BF 00 00 00 00 00 00".ToByteArray());
        // PCBangBonus
        //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());
        TimeSyncPacket.SetInitial1();
        TimeSyncPacket.SetInitial2();
        TimeSyncPacket.Request();
        session.Send(StatPacket.SetStats(session.Player.FieldPlayer));
        session.Player.ClientTickSyncLoop();
        session.Send(DynamicChannelPacket.DynamicChannel());
        session.Send(ServerEnterPacket.Enter(session));
        // SendUgc f(0x16), SendCash f(0x09), SendContentShutdown f(0x01, 0x04), SendPvp f(0x0C)
        session.Send(SyncNumberPacket.Send());
        // 0x112, Prestige f(0x00, 0x07)
        session.Send(PrestigePacket.Prestige(player));

        // Load inventory tabs
        foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab)))
        {
            player.Inventory.LoadInventoryTab(session, tab);
        }

        if (player.Account.HomeId != 0)
        {
            Home home = GameServer.HomeManager.GetHomeById(player.Account.HomeId);
            player.Account.Home = home;
            session.Send(WarehouseInventoryPacket.StartList());
            int counter = 0;
            foreach (KeyValuePair <long, Item> kvp in home.WarehouseInventory)
            {
                session.Send(WarehouseInventoryPacket.Load(kvp.Value, ++counter));
            }
            session.Send(WarehouseInventoryPacket.EndList());

            session.Send(FurnishingInventoryPacket.StartList());
            foreach (Cube cube in home.FurnishingInventory.Values.Where(x => x.Item != null))
            {
                session.Send(FurnishingInventoryPacket.Load(cube));
            }
            session.Send(FurnishingInventoryPacket.EndList());
        }

        session.Send(QuestPacket.StartList());
        session.Send(QuestPacket.Packet1F());
        session.Send(QuestPacket.Packet20());

        IEnumerable <List <QuestStatus> > packetCount = player.QuestData.Values.ToList().SplitList(200); // Split the quest list in 200 quests per packet

        foreach (List <QuestStatus> item in packetCount)
        {
            session.Send(QuestPacket.SendQuests(item));
        }
        session.Send(QuestPacket.EndList());

        session.Send(TrophyPacket.WriteTableStart());
        List <Trophy> trophyList = new(player.TrophyData.Values);
        IEnumerable <List <Trophy> > trophyListPackets = trophyList.SplitList(60);

        foreach (List <Trophy> trophy in trophyListPackets)
        {
            session.Send(TrophyPacket.WriteTableContent(trophy));
        }

        // SendQuest, SendAchieve, SendManufacturer, SendUserMaid
        session.Send(UserEnvPacket.SetTitles(player));
        session.Send(UserEnvPacket.Send04());
        session.Send(UserEnvPacket.Send05());
        session.Send(UserEnvPacket.UpdateLifeSkills(player.GatheringCount));
        session.Send(UserEnvPacket.Send09());
        session.Send(UserEnvPacket.Send10());
        session.Send(UserEnvPacket.Send12());

        // SendMeretMarket f(0xC9)
        session.Send(FishingPacket.LoadAlbum(player));
        // SendPvp f(0x16,0x17), ResponsePet f(0x07), 0xF6
        // CharacterAbility
        // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

        // Key bindings and skill slots would normally be loaded from a database
        // If the character is not a new character, this is what we would send
        session.Send(KeyTablePacket.SendFullOptions(player.GameOptions));

        if (player.MapId == (int)Map.UnknownLocation)  // tutorial map
        {
            session.Send(KeyTablePacket.AskKeyboardOrMouse());
        }

        // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00)
        // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17)
        // FieldEntrance
        session.Send("19 00 00 65 00 00 00 29 7C 7D 01 0C 4D A1 6F 01 0C D3 1A 5F 01 0C EF 03 00 00 01 A2 3C 31 01 0C 3F 0C B7 0D 01 6B 55 5F 01 0C 3A 77 31 01 0C B1 98 BA 01 0C 03 90 5F 01 0C F9 7A 40 01 0C 91 B5 40 01 0C F9 57 31 01 0C 2F C7 BB 0D 01 81 97 7D 01 0C C2 70 5F 01 0C 51 96 40 01 0C B9 38 31 01 0C 41 78 7D 01 0C 65 9D 6F 01 0C 83 51 5F 01 0C 52 73 31 01 0C FF E0 B8 0D 01 11 77 40 01 0C A9 B1 40 01 0C 11 54 31 01 0C DA 6C 5F 01 0C 69 92 40 01 0C D1 34 31 01 0C 7D 99 6F 01 0C 03 13 5F 01 0C 69 6F 31 01 0C 32 88 5F 01 0C 9B 4D 5F 01 0C FF 6F B6 0D 01 29 73 40 01 0C C1 AD 40 01 0C 29 50 31 01 0C 81 8E 40 01 0C E9 30 31 01 0C 09 CE 8C 01 0C 95 95 6F 01 0C 1B 0F 5F 01 0C 4A 84 5F 01 0C B3 49 5F 01 0C 82 6B 31 01 0C 4F 15 BC 0D 01 F9 8C BA 01 00 D9 A9 40 01 0C 41 4C 31 01 0C EF B9 B8 0D 01 99 8A 40 01 0C 21 CA 8C 01 0C 01 AD 6F 01 0C 33 0B 5F 01 0C 99 67 31 01 0C 62 80 5F 01 0C CB 45 5F 01 0C 79 08 9C 01 0C F1 A5 40 01 0C E1 87 7D 01 0C BB 9B 5F 01 0C B1 86 40 01 0C 39 C6 8C 01 0C 7A 7C 5F 01 0C B2 63 31 01 0C 29 85 BA 01 0E 91 04 9C 01 0C 09 A2 40 01 0C 71 44 31 01 0C F9 83 7D 01 0C 1D A9 6F 01 0C D3 97 5F 01 0C C9 82 40 01 0C 51 C2 8C 01 0C 61 BD 40 01 0C C9 5F 31 01 0C 51 9F 7D 01 0C 92 78 5F 01 0C 0F 08 B9 0D 01 A9 00 9C 01 0C 89 40 31 01 0C 11 80 7D 01 0C 35 A5 6F 01 0C BB 1E 5F 01 0C 53 59 5F 01 0C E9 03 00 00 01 22 7B 31 01 0C EB 93 5F 01 0C EA 03 00 00 01 E1 7E 40 01 0C 69 BE 8C 01 0C 79 B9 40 01 0C E1 5B 31 01 0C EB 03 00 00 01 69 9B 7D 01 0C AA 74 5F 01 0C EC 03 00 00 01 ED 03 00 00 01 C1 FC 9B 01 0C EE 03 00 00 01".ToByteArray());
        // 0xF0, ResponsePet P(0F 01)
        // RequestFieldEnter
        //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray());
        session.Send(RequestFieldEnterPacket.RequestEnter(session.Player.FieldPlayer));

        Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId);

        if (party != null)
        {
            player.Party = party;
            party.BroadcastPacketParty(PartyPacket.LoginNotice(player), session);
            session.Send(PartyPacket.Create(party, false));
        }

        // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00
        // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00

        session.Player.TimeSyncLoop();
        session.Send(TimeSyncPacket.SetSessionServerTick(0));
        //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray());
        session.Send(ServerEnterPacket.Confirm());

        //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00);
        //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00);
        //session.Send(ServerEnterPacket.Confirm());
    }