Пример #1
0
        public void WhenBubbleIsActive_ThenTheSpeedIsCorrect(float speed, float deltaTime, float expected)
        {
            // Arrange
            var calculator = new BubbleMovementCalculator(_transform, new Transform[] {}, speed);

            // Act
            var result = calculator.GetActiveMovementDirection(deltaTime);

            // Assert
            Assert.AreEqual(expected, result);
        }
Пример #2
0
        public void WhenBubbleIsInactiveAndClosestToSecondWayPoint_ThenBubbleMovesTowardsSecondWayPoint()
        {
            // Arrange
            A.CallTo(() => _transform.Position).Returns(new Vector3(16, 0, 0));

            var calculator = new BubbleMovementCalculator(_transform, _wayPoints);

            var initialDistance = Vector3.Distance(_wayPoints[1].position, _transform.Position);

            // Act
            var result = calculator.GetInactiveMovementPosition(1f);

            // Assert
            var newDistance = Vector3.Distance(_wayPoints[1].position, new Vector3(result.x, result.y, 0f));

            Assert.Less(newDistance, initialDistance);
        }