private void updateTearStatus() { isTearOwned = BrutalItemInfo.GetItemSlot(3070) != -1 || BrutalItemInfo.GetItemSlot(3003) != -1; Core.DelayAction(updateTearStatus, 5000); }
private static void updateItems() { hpSlot = BrutalItemInfo.GetHPotionSlot(); seraphs = p.InventoryItems.FirstOrDefault(it => (int)it.Id == 3040); Core.DelayAction(updateItems, 5000); }
public static int GetItemSlot(this LoLItem it) { BrutalItemInfo.GetItemSlot(it.id); return(-1); }