Пример #1
0
        public override void ReleaseItem()
        {
            BrownMushroom brownMushroom = new BrownMushroom(new Vector2(this.block.Location().X, this.block.Location().Y - this.block.GetHitBox().Height));

            Sound.SoundEffectManager.Instance.PlaySoundEffect(Sound.SoundEffectManager.SoundEffectTag.PowerUpAppears);
            GameManager.Instance.AddToCollidables(brownMushroom);
            brownMushroom.Physics.xVelocity = Config.GetItemMovementSpeed();
            block.itemState = new EmptyItemState(block);
        }
Пример #2
0
 public void Handle(ICollidable object1, ICollidable object2, CollisionDirection.DirectionTag direction)
 {
     if (typeof(IMario).IsInstanceOfType(object1) && typeof(BrownMushroom).IsInstanceOfType(object2))
     {
         this.player        = (IMario)object1;
         this.brownMushroom = (BrownMushroom)object2;
         //Mario should become big//
         player.CollectBrownMushroom();
         //BrownMushroom disappear//
         this.brownMushroom.Collect();
     }
 }