Пример #1
0
 public GameController()
 {
     SET_OF_RANDOM_DIRECTIONS = new int[][] { new int[] { -1, 1 }, new int[] { 1, -1 } };
     RANDOM            = new Random();
     matchedLineInfos  = new List <MatchedLineInfo>();
     feedingGemModels  = new List <GemModel>();
     fallingGemModels  = new List <GemModel>();
     blockedGemModels  = new Stack <GemModel>();
     matchedGemModels  = new List <GemModel>();
     swappingGemModels = new List <GemModel>();
     brokenGemInfo     = new BrokenGemInfo()
     {
         gemModels = new List <GemModel>()
     };
     blockedGemInfo = new BlockedGemInfo {
         gemModels = new List <GemModel>()
     };
     replacedGemInfo = new ReplacedGemInfo {
         gemModels = new List <GemModel>()
     };
     mergedGemInfo      = new MergedGemInfo();
     matchableGemInfos  = new List <MatchableGemInfo>();
     wheresCanMatch     = new List <WhereCanMatch>();
     matchableTypeInfos = new List <MatchableTypeInfo>();
 }
Пример #2
0
    public override void Kill()
    {
        base.Kill();

        matchedLineInfos   = null;
        feedingGemModels   = null;
        fallingGemModels   = null;
        blockedGemModels   = null;
        matchedGemModels   = null;
        swappingGemModels  = null;
        brokenGemInfo      = null;
        blockedGemInfo     = null;
        replacedGemInfo    = null;
        mergedGemInfo      = null;
        matchableGemInfos  = null;
        wheresCanMatch     = null;
        matchableTypeInfos = null;
    }