Пример #1
0
 //Picks up a block of bridge pieces and teleports it to backpack
 void PickupABlockOfBridgePieces(Collider other)
 {
     Destroy(other.gameObject);
     for (int i = 0; i != piecesOfBridgeInOneBlock; i++)
     {
         BridgeShardNewPosition.Add(new Vector3(PlayerBackpackPosition.x, PlayerBackpackPosition.y + BackPackHeight + firstPieceLocationOnYAxis, PlayerBackpackPosition.z));
         BridgeShardCopy = Instantiate(bridgeShard, BridgeShardNewPosition[BridgeShardNewPosition.Count - 1], Quaternion.Euler(0, Random.Range(0, 360), 0));
         BridgeShardList.Add(BridgeShardCopy);
         BridgeShardList[BridgeShardList.Count - 1].transform.parent = transform.GetChild(3).transform;
         BackPackHeight++;
     }
 }
Пример #2
0
 //Clearing last element of list and deleting bridge piece from backpack
 void RemoveBridgeShardFromBackpack(int lastElementInList)
 {
     Destroy(BridgeShardList[lastElementInList]);
     BridgeShardList.RemoveAt(lastElementInList);
 }