Пример #1
0
 private void LoadBundles()
 {
     current_bundle = AssetBundle.LoadFromFile(System.IO.Path.Combine(Application.streamingAssetsPath, "gameassets"));
     //type brick select in main menu
     print(PlayerPrefs.GetString("Type"));
     bricks_type = current_bundle.LoadAsset(PlayerPrefs.GetString("Type")) as BricksType;
 }
Пример #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Brick"/> class.
 /// </summary>
 /// <param name="posX">The x position of the brick.</param>
 /// <param name="posY">The y position of the brick.</param>
 /// <param name="width">The width of the brick.</param>
 /// <param name="height">The height of the brick.</param>
 /// <param name="brickType">The type of the brick.</param>
 /// <param name="imagePath">The image of the brick.</param>
 public Brick(double posX, double posY, double width, double height, string imagePath, BricksType brickType)
     : base(posX, posY, width, height, imagePath)
 {
     try
     {
         BrickType = brickType;
     }
     catch
     { }
 }
Пример #3
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Brick"/> class.
 /// </summary>
 /// <param name="posX">The x position of the brick.</param>
 /// <param name="posY">The y position of the brick.</param>
 /// <param name="width">The width of the brick.</param>
 /// <param name="height">The height of the brick.</param>
 /// <param name="brickType">The type of the brick.</param>
 /// <param name="imagePath">The image of the brick.</param>
 public Brick(double posX, double posY, double width, double height, string imagePath, BricksType brickType)
     : base(posX, posY, width, height, imagePath)
 {
     try
     {
         BrickType = brickType;
     }
     catch
     { }
 }