static void Main() { IPConnection ipcon = new IPConnection(); // Create IP connection BrickletJoystickV2 j = new BrickletJoystickV2(UID, ipcon); // Create device object ipcon.Connect(HOST, PORT); // Connect to brickd // Don't use device before ipcon is connected // Register pressed callback to function PressedCB j.PressedCallback += PressedCB; // Set period for pressed callback to 0.01s (10ms) j.SetPressedCallbackConfiguration(10, true); Console.WriteLine("Press enter to exit"); Console.ReadLine(); ipcon.Disconnect(); }
private static string UID = "XYZ"; // Change XYZ to the UID of your Joystick Bricklet 2.0 static void Main() { IPConnection ipcon = new IPConnection(); // Create IP connection BrickletJoystickV2 j = new BrickletJoystickV2(UID, ipcon); // Create device object ipcon.Connect(HOST, PORT); // Connect to brickd // Don't use device before ipcon is connected // Get current position short x, y; j.GetPosition(out x, out y); Console.WriteLine("Position [X]: " + x); Console.WriteLine("Position [Y]: " + y); Console.WriteLine("Press enter to exit"); Console.ReadLine(); ipcon.Disconnect(); }
private static string UID = "XYZ"; // Change XYZ to the UID of your Joystick Bricklet 2.0 // Callback function for pressed callback static void PressedCB(BrickletJoystickV2 sender, bool pressed) { Console.WriteLine("Pressed: " + pressed); }