Пример #1
0
    public void Blast(int row, int column)
    {
        int brickid = row * COLUMN + column + COLUMN_BY_2;

        if (brickid < 0)
        {
            return;
        }
        Brick brk = bricksList [brickid];
        //add dynamite blast animation
        GameObject dynamite = Instantiate <GameObject>(Resources.Load <GameObject> (Constants.RESOURCELOCATION_PREFAB + "Blast"));

        dynamite.transform.SetParent(brk.transform.parent);
        dynamite.transform.localPosition = brk.transform.localPosition;
        brk.Blast(RelativeDirection.Top);
    }