public async void EditBrawlTest(string firstClubName, string secondClubName, string date, float longitude, float latitude, int id, string firstClubNameEdit, string secondClubNameEdit, string dateEdit, float longitudeEdit, float latitudeEdit) { var request1 = new BrawlRequest() { FirstClubName = firstClubName, SecondClubName = secondClubName, Date = date, Longitude = longitude, Latitude = latitude }; var request2 = new BrawlRequest() { FirstClubName = firstClubNameEdit, SecondClubName = secondClubNameEdit, Date = dateEdit, Longitude = longitudeEdit, Latitude = latitudeEdit }; var fakeBrawl = await _brawlService.AddBrawl(request1); var fODBrawl = await _contextBuilder.Context.Brawls.FirstOrDefaultAsync(i => i.Id == id); var result = await _brawlService.EditBrawl(id, request2); Assert.True(result.Success); }
public async void GetBrawlsTest(string firstClubName, string secondClubName, string date, float longitude, float latitude, string firstClubName2, string secondClubName2, string date2, float longitude2, float latitude2, int skip, int take) { var request1 = new BrawlRequest() { FirstClubName = firstClubName, SecondClubName = secondClubName, Date = date, Longitude = longitude, Latitude = latitude }; var request2 = new BrawlRequest() { FirstClubName = firstClubName2, SecondClubName = secondClubName2, Date = date2, Longitude = longitude2, Latitude = latitude2 }; var fakeBrawl = await _brawlService.AddBrawl(request1); var fakeBrawl2 = await _brawlService.AddBrawl(request2); var result = await _brawlService.GetBrawls(skip, take); Assert.True(result.Success); }
public async void AddBrawlTest(string FirstClubName, string SecondClubName, DateTime date, Location location) { var request = new BrawlRequest() { FirstClubName = FirstClubName, SecondClubName = SecondClubName, Date = date, Location = location }; var result = await _brawlService.AddBrawl(request); Assert.True(result.Success); }
public async void AddBrawlTest(string FirstClubName, string SecondClubName, string date, float longitude, float latitude) { var request = new BrawlRequest() { FirstClubName = FirstClubName, SecondClubName = SecondClubName, Date = date, Longitude = longitude, Latitude = latitude }; var result = await _brawlService.AddBrawl(request); Assert.True(result.Success); }
public async Task <Response> AddBrawl(BrawlRequest request) { var brawl = new Brawl() { FirstClubName = request.FirstClubName, SecondClubName = request.SecondClubName, Date = request.Date, Longitude = request.Longitude, Latitude = request.Latitude }; await Context.Brawls.AddAsync(brawl); await Context.SaveChangesAsync(); AddLog($"Stworzono ustawkę {request.FirstClubName} vs {request.SecondClubName}"); return(new SuccessResponse <bool>(true)); }
public async Task <Response> EditBrawl(int id, BrawlRequest request) { var brawl = await Context.Brawls.FirstOrDefaultAsync(i => i.Id == id); if (brawl == null) { return(new ErrorResponse("Ustawki nie znaleziono!")); } brawl.FirstClubName = request.FirstClubName; brawl.SecondClubName = request.SecondClubName; brawl.Date = request.Date; brawl.Longitude = request.Longitude; brawl.Latitude = request.Latitude; Context.Brawls.Update(brawl); await Context.SaveChangesAsync(); AddLog($"Edytowane ustawkę {brawl.Id}"); return(new SuccessResponse <bool>(true)); }
public async Task <IActionResult> EditBrawl(int id, BrawlRequest request) => ResolveResponse(await _brawlsService.EditBrawl(id, request));
public async Task <IActionResult> AddBrawl(BrawlRequest request) => ResolveResponse(await _brawlsService.AddBrawl(request));