public override void OnInspectorGUIInner( ) { BranchingSpline bSpline = target as BranchingSpline; DrawSplineNodeArray(bSpline); EditorGUILayout.HelpBox(editingInfo, MessageType.Info); }
private void DrawSplineNodeArray(BranchingSpline currentSpline) { if (targets.Length > 1) { return; } splineArrayDrawer.DrawArray( ); }
public void OnEnable( ) { BranchingSpline bSpline = target as BranchingSpline; splineArrayDrawer = new CustomArrayDrawer <Spline>(this, OnInspectorChanged, bSpline, bSpline.splines, "Sub-Paths"); }