public override void OnInspectorGUIInner( )
    {
        BranchingSpline bSpline = target as BranchingSpline;

        DrawSplineNodeArray(bSpline);

        EditorGUILayout.HelpBox(editingInfo, MessageType.Info);
    }
    private void DrawSplineNodeArray(BranchingSpline currentSpline)
    {
        if (targets.Length > 1)
        {
            return;
        }

        splineArrayDrawer.DrawArray( );
    }
    public void OnEnable( )
    {
        BranchingSpline bSpline = target as BranchingSpline;

        splineArrayDrawer = new CustomArrayDrawer <Spline>(this, OnInspectorChanged, bSpline, bSpline.splines, "Sub-Paths");
    }