Пример #1
0
        //When a bot die
        public override void NeuralBotDestroyed(Brain neuralBot)
        {
            var b       = neuralBot.GetComponent <NeuralRacket>().currentPongManager;
            var fitness = b.score2 - b.score1;

            neuralBot.AddFitness(fitness);
            base.NeuralBotDestroyed(neuralBot);
            Destroy(neuralBot.gameObject);
            index--;

            if (index <= 0)
            {
                Save();
                population = Mendelization();
                generation++;

                StartCoroutine(InstantiateBotCoroutine());
            }
        }