public void SetEndGame(bool IsWin) { _IsEndGame = true; if (IsWin) { EndGame.Texture = WinTexture; } else { EndGame.Texture = LoseTexture; } EndGame.Scale = new Vector2(2); iteration = 0; Br.ScreenBrDown(); NewTurnText.Visible = false; Cardchoose.ClearCardList(); ChooseConfirm.Visible = false; ChooseText.Visible = false; ChooseOrderText.Visible = false; }