public void UpLevel() { if (pop.curBoxView.data.level < Def.BoxLevelMax) { int ind = pop.curBoxView.data.data.levelData.g_csv_id + 1; BoxingLevelData l = GameShared.Instance.GetBoxingLevelByIdCon(ind); if (!UserManager.Instance.ResByType(l.coin_type, l.coin)) { ToastManager.Instance.Show("金币不够" + l.coin); } else if (pop.curBoxView.data.frag_num < l.item_num) { ToastManager.Instance.Show("碎片不够"); } else { C2sSprotoType.kungfu_levelup.request obj = new C2sSprotoType.kungfu_levelup.request(); obj.csv_id = pop.curBoxView.data.data.csv_id; obj.k_level = pop.curBoxView.data.level + 1; obj.k_type = (int)pop.curBoxView.data.data.levelData.skill_type; pop.upLevelBtn.isEnabled = false; NetworkManager.Instance.BoxingUp(obj); } } else { ToastManager.Instance.Show("不能再升了"); } }
public void EnterAraneBattleLevelCallback() { List <RoleData> rllist = new List <RoleData>(); RoleData e = new RoleData(); e.csv_id = UserManager.Instance.curLeveldata.monster_csv_id1; MonsterData d = GameShared.Instance.GetMonsterById(UserManager.Instance.curLeveldata.monster_csv_id1); e.attrArr[(int)Def.AttrType.FightPower] = d.combat; e.attrArr[(int)Def.AttrType.Defense] = d.defense; e.attrArr[(int)Def.AttrType.Crit] = d.critical_hit; e.attrArr[(int)Def.AttrType.Pray] = d.blessing; List <BoxingLevelData> rl = new List <BoxingLevelData>(); if (UserManager.Instance.curRole.boxingList != null && UserManager.Instance.curRole.boxingList.Count > 0) { for (int i = 0; i < UserManager.Instance.curRole.boxingList.Count; i++) { if (UserManager.Instance.curRole.boxingList[i].viewdata.data.levelData.skill_type == Def.SkillType.Active) { rl.Add(UserManager.Instance.curRole.boxingList[i].viewdata.data.levelData); } } } UserManager.Instance.curRole.boxingBattleList = rl; rllist.Add(UserManager.Instance.curRole); rllist.Add(UserManager.Instance.curRole); rllist.Add(UserManager.Instance.curRole); List <RoleData> ellist = new List <RoleData>(); List <BoxingLevelData> el = new List <BoxingLevelData>(); List <int> str = GameShared.Instance.GetStr(d.boxing_id); for (int i = 0; i < str.Count; i++) { BoxingLevelData l = GameShared.Instance.GetBoxingLevelById(str[i]); if (l.skill_type == Def.SkillType.Active) { el.Add(l); } } e.boxingBattleList = el; ellist.Add(e); ellist.Add(e); ellist.Add(e); BattleManager.Instance.InitArane(rllist, ellist); UIManager.Instance.uiRoot.SetActive(false); Application.LoadLevelAdditive("game"); }
public void UpLevelCallback(C2sSprotoType.kungfu_levelup.response resp) { //拳法升级 pop.upLevelBtn.isEnabled = true; if (resp.errorcode == 1) { BoxingViewData v = pop.curBoxView.data; v.level++; int id = (v.data.csv_id * 1000) + v.level; v.data.levelData = GameShared.Instance.GetBoxingLevelById(id); pop.GetBoxView(v.data.csv_id).data.sort = GetSort(v); pop.GetBoxView(v.data.csv_id).gameObject.name = GetSort(v).ToString(); UserManager.Instance.SubResByType(v.data.levelData.coin_type, v.data.levelData.coin); BagMgr.Instance.SubItemNumById(v.data.levelData.item_id, v.data.levelData.item_num); v.frag_num = BagMgr.Instance.GetItemNumById(v.data.levelData.item_id); Debug.Log(v.sort + "/" + v.data.csv_id); //获得下一级的碎片数 int ind = v.data.levelData.g_csv_id + 1; BoxingLevelData l = GameShared.Instance.GetBoxingLevelByIdCon(ind); if (v.level < Def.BoxLevelMax) { //查找背包有多少item //v.frag_num = BagMgr.Instance.GetItemNumById(v.data.item_id); if (v.frag_num >= l.item_num) { v.fra_value = 1.0f; } else { float a = (float)v.frag_num / (float)l.item_num; v.fra_value = a; } } else { v.fra_value = 1.0f; } pop.boxingIcon.RestItem(v); pop.SetBoxingInfo(v, GetAttr(v.data)); pop.SetFragNum(v.frag_num + "/" + l.item_num); pop.boxTable.Reposition(); pop.boxTable.repositionNow = true; } }
public void InitBoxingLevelTableData() { System.Collections.IDictionaryEnumerator enumerator = boxingLevelTable.GetEnumerator(); while (enumerator.MoveNext()) { BoxingLevelData r = boxingLevelTable[enumerator.Key] as BoxingLevelData; BuffData b1 = GameShared.Instance.GetBuffById(r.buff_id); b1.GetBuffAttr(); r.attrArr = b1.attrArr; r.additionArr = b1.additionArr; BuffData b2 = GameShared.Instance.GetBuffById(r.equip_buff_id); b2.GetBuffAttr(); r.equipAttrArr = b2.attrArr; r.equipAdditionArr = b2.additionArr; } }
//选中显示 public void SetSelectBoxing(BoxingView view) { BoxingViewData v = view.data; Debug.Log(v.sort + "/" + v.data.csv_id); if (v.frag_num < 1) { v.frag_num = BagMgr.Instance.GetItemNumById(view.data.data.levelData.item_id); } int ind = view.data.data.levelData.g_csv_id; BoxingLevelData bld = null; if (v.level < Def.BoxLevelMax) { //查找背包有多少item ind++; bld = GameShared.Instance.GetBoxingLevelByIdCon(ind); if (v.frag_num >= bld.item_num) { v.fra_value = 1.0f; } else { float a = (float)v.frag_num / (float)bld.item_num; v.fra_value = a; } } else { bld = GameShared.Instance.GetBoxingLevelByIdCon(ind); v.fra_value = 1.0f; } pop.boxingIcon.RestItem(v); pop.SetBoxingInfo(v, GetAttr(v.data)); pop.curBoxView.SetFous(true); pop.SetFragNum(v.frag_num + "/" + bld.item_num); //CheckBtn(); }
public RoleData FillRoleData(int id, List <long> boxlist, RoleData d, long sum_combat, long sum_defense, long sum_critical_hit, long sum_king) { d.csv_id = id; d.attrArr[(int)Def.AttrType.FightPower] = sum_combat; d.attrArr[(int)Def.AttrType.Defense] = sum_defense; d.attrArr[(int)Def.AttrType.Crit] = sum_critical_hit; d.attrArr[(int)Def.AttrType.Pray] = sum_king; d.path = GameShared.Instance.GetRoleStarById((d.csv_id * 1000) + 1).anim; for (int j = 0; j < boxlist.Count; j++) { if ((int)boxlist[j] != 0) { BoxingLevelData l = GameShared.Instance.GetBoxingLevelById((int)boxlist[j]); if (l.skill_type == Def.SkillType.Active) { d.boxingBattleList.Add(l); } } } return(d); }
//拳法 public Hashtable QueryBoxingLevelTable() { InitDB(); SqliteDataReader sqReader = db.ReadFullTable("g_kungfu"); Hashtable table = new Hashtable(); while (sqReader.Read()) { BoxingLevelData item = new BoxingLevelData(); item.g_csv_id = sqReader.GetInt32(sqReader.GetOrdinal("g_csv_id")); item.name = sqReader.GetString(sqReader.GetOrdinal("name")); item.csv_id = sqReader.GetInt32(sqReader.GetOrdinal("csv_id")); item.skill_level = sqReader.GetInt32(sqReader.GetOrdinal("level")); item.skill_icon = sqReader.GetString(sqReader.GetOrdinal("icon")); item.skill_desc = sqReader.GetString(sqReader.GetOrdinal("desc")); item.skill_effect = sqReader.GetString(sqReader.GetOrdinal("effect")); item.skill_type = (Def.SkillType)sqReader.GetInt32(sqReader.GetOrdinal("type")); item.skill_hurt = (Def.HurtType)sqReader.GetInt32(sqReader.GetOrdinal("harm_type")); item.trigger_pre = sqReader.GetInt32(sqReader.GetOrdinal("arise_probability")); item.trigger_num = sqReader.GetInt32(sqReader.GetOrdinal("arise_count")); item.trigger_type = (Def.TriggerType)sqReader.GetInt32(sqReader.GetOrdinal("arise_type")); item.trigger_arg = sqReader.GetInt32(sqReader.GetOrdinal("arise_param")); item.formula_type = (Def.FormulaType)sqReader.GetInt32(sqReader.GetOrdinal("attack_type")); item.effect_pre = sqReader.GetInt32(sqReader.GetOrdinal("effect_pre")); item.add_effect_type = (Def.AddEffectType)sqReader.GetInt32(sqReader.GetOrdinal("attch_type")); item.add_state_pre = sqReader.GetInt32(sqReader.GetOrdinal("attch_state")); item.buff_id = sqReader.GetInt32(sqReader.GetOrdinal("buff_id")); item.item_id = sqReader.GetInt32(sqReader.GetOrdinal("prop_csv_id")); item.item_num = sqReader.GetInt32(sqReader.GetOrdinal("prop_num")); item.coin_type = sqReader.GetInt32(sqReader.GetOrdinal("currency_type")); item.coin = sqReader.GetInt32(sqReader.GetOrdinal("currency_num")); item.equip_buff_id = sqReader.GetInt32(sqReader.GetOrdinal("quip_buff_id")); table.Add(item.g_csv_id, item); } return(table); }