private static void Main(string[] args) { Console.BufferHeight = 100; Console.BufferWidth = 100; Console.SetWindowSize(100, 100); logger.WriteLine("Game started"); #region INIT logger.WriteLine("Loading Elements: "); ExtraTools.Loader.LoadElements(); logger.WriteLine("Loading Mods: "); ExtraTools.Loader.LoadMods(); logger.WriteLine("Elements loaded: "); foreach (KeyValuePair <string, Element> Entry in Simulation.Loaded.Elements) { logger.WriteLine(" " + Entry.Key); Entry.Value.Spawn(); logger.WriteLine(" " + Entry.Value.Description.Category + " - " + Entry.Value.Description.Name4); } GC.Collect(); #endregion Buffering.Layers.Add(new Layer()); Buffering.Layers.Add(new Layer()); Buffering.TargetLayer = 0; Buffering.Put(new Vector2(10, 10), 'A'); Buffering.Flush(0); Buffering.TargetLayer = 1; Buffering.DrawBox(Boxes.DubbleLine(), new Vector2(0, 45), new Vector2(99, 49)); Buffering.FlushTransparant(1); //Buffering.Clear( 1 ); Buffering.TargetLayer = 0; while (true) { logger.WriteLine("dsgdsgdsg"); Thread.Sleep(100); Buffering.Put(new Vector2(10, 10), 'A'); Buffering.FlushTransparant(0); } Console.Read(); Exit(); }