Пример #1
0
    public void upgradeFacilities(ref DataPool worldData, float elo, BoxerClass.Type preference)
    {
        int pointsToGive = EvaluationProtocol.getFacilityPointsFromElo(elo);

        List <ManagerProtocol.FacilityShortcut> upgrades = new List <ManagerProtocol.FacilityShortcut> (new ManagerProtocol.FacilityShortcut[] {
            ManagerProtocol.FacilityShortcut.DoubleEndBag, ManagerProtocol.FacilityShortcut.PunchGlove, ManagerProtocol.FacilityShortcut.Laps,
            ManagerProtocol.FacilityShortcut.Sprints, ManagerProtocol.FacilityShortcut.PunchingBag
        });

        List <EvaluationProtocol.Stats> bestStats = BoxerClass.getBuild(preference);

        foreach (EvaluationProtocol.Stats stat in bestStats)
        {
            if (stat.Equals(EvaluationProtocol.Stats.AccuracyGrowth))
            {
                upgrades.Add(ManagerProtocol.FacilityShortcut.DoubleEndBag);
            }
            else if (stat.Equals(EvaluationProtocol.Stats.EnduranceGrowth))
            {
                upgrades.Add(ManagerProtocol.FacilityShortcut.PunchGlove);
            }
            else if (stat.Equals(EvaluationProtocol.Stats.HealthGrowth))
            {
                upgrades.Add(ManagerProtocol.FacilityShortcut.Laps);
            }
            else if (stat.Equals(EvaluationProtocol.Stats.SpeedGrowth))
            {
                upgrades.Add(ManagerProtocol.FacilityShortcut.Sprints);
            }
            else if (stat.Equals(EvaluationProtocol.Stats.StrengthGrowth))
            {
                upgrades.Add(ManagerProtocol.FacilityShortcut.PunchingBag);
            }
        }

        for (int i = 0; i < pointsToGive; i++)
        {
            if (upgrades.Count > 0)
            {
                ManagerProtocol.FacilityShortcut upgrade = upgrades [generateRandomInt(0, upgrades.Count - 1)];

                homeBaseFacilities [upgrade].upgradeFacility(ref worldData);

                if (homeBaseFacilities [upgrade].Level == 5)
                {
                    upgrades.Remove(upgrade);

                    if (upgrades.IndexOf(upgrade) >= 0)
                    {
                        upgrades.Remove(upgrade);
                    }
                }
            }
        }
    }
Пример #2
0
    private void setupTrainingRegime()
    {
        trainingRegime.Add(ManagerProtocol.FacilityShortcut.DoubleEndBag);
        trainingRegime.Add(ManagerProtocol.FacilityShortcut.Laps);
        trainingRegime.Add(ManagerProtocol.FacilityShortcut.PunchGlove);
        trainingRegime.Add(ManagerProtocol.FacilityShortcut.PunchingBag);
        trainingRegime.Add(ManagerProtocol.FacilityShortcut.Sprints);

        List <EvaluationProtocol.Stats> bestStats = BoxerClass.getBuild(preference);

        foreach (EvaluationProtocol.Stats stat in bestStats)
        {
            ManagerProtocol.FacilityShortcut shortcut = ManagerProtocol.FacilityShortcut.DoubleEndBag;

            if (stat.Equals(EvaluationProtocol.Stats.AccuracyGrowth))
            {
                shortcut = ManagerProtocol.FacilityShortcut.DoubleEndBag;
            }
            else if (stat.Equals(EvaluationProtocol.Stats.EnduranceGrowth))
            {
                shortcut = ManagerProtocol.FacilityShortcut.PunchGlove;
            }
            else if (stat.Equals(EvaluationProtocol.Stats.HealthGrowth))
            {
                shortcut = ManagerProtocol.FacilityShortcut.Laps;
            }
            else if (stat.Equals(EvaluationProtocol.Stats.SpeedGrowth))
            {
                shortcut = ManagerProtocol.FacilityShortcut.Sprints;
            }
            else if (stat.Equals(EvaluationProtocol.Stats.StrengthGrowth))
            {
                shortcut = ManagerProtocol.FacilityShortcut.PunchingBag;
            }

            for (int i = 0; i < 2; i++)
            {
                trainingRegime.Add(shortcut);
            }
        }
    }
Пример #3
0
    private static void ageAndDevelop(ref DataPool worldData, int index, TournamentProtocol.Level level)
    {
        float agePercentage = getAgeFromLevel(level);

        List <EvaluationProtocol.Stats> bestTraits      = new List <EvaluationProtocol.Stats>();
        List <EvaluationProtocol.Stats> secondaryTraits = new List <EvaluationProtocol.Stats>();

        List <EvaluationProtocol.Stats> build = BoxerClass.getBuild(worldData.Boxers[index].BoxerClass);

        if (build.Contains(EvaluationProtocol.Stats.AccuracyGrowth))
        {
            bestTraits.Add(EvaluationProtocol.Stats.Accuracy);
        }
        else
        {
            secondaryTraits.Add(EvaluationProtocol.Stats.Accuracy);
        }

        if (build.Contains(EvaluationProtocol.Stats.EnduranceGrowth))
        {
            bestTraits.Add(EvaluationProtocol.Stats.Endurance);
        }
        else
        {
            secondaryTraits.Add(EvaluationProtocol.Stats.Endurance);
        }

        if (build.Contains(EvaluationProtocol.Stats.HealthGrowth))
        {
            bestTraits.Add(EvaluationProtocol.Stats.Health);
        }
        else
        {
            secondaryTraits.Add(EvaluationProtocol.Stats.Health);
        }

        if (build.Contains(EvaluationProtocol.Stats.SpeedGrowth))
        {
            bestTraits.Add(EvaluationProtocol.Stats.Speed);
        }
        else
        {
            secondaryTraits.Add(EvaluationProtocol.Stats.Speed);
        }

        if (build.Contains(EvaluationProtocol.Stats.StrengthGrowth))
        {
            bestTraits.Add(EvaluationProtocol.Stats.Strength);
        }
        else
        {
            secondaryTraits.Add(EvaluationProtocol.Stats.Strength);
        }

        foreach (EvaluationProtocol.Stats stat in bestTraits)
        {
            float value = getPrimaryStatFromLevel(level) * (agePercentage / 100.0f);
            value = value < 55.0f ? 55.0f : value;
            worldData.Boxers[index].modifyStat(stat, Mathf.RoundToInt(value));
        }

        foreach (EvaluationProtocol.Stats stat in secondaryTraits)
        {
            float value = getSecondaryStatFromLevel(level) * (agePercentage / 100.0f);
            value = value < 40.0f ? 40.0f : value;
            worldData.Boxers[index].modifyStat(stat, Mathf.RoundToInt(value));
        }

        worldData.Boxers[index].cutLife(Mathf.RoundToInt(worldData.Boxers[index].WeeksRemaining * (agePercentage / 100.0f)));
    }
Пример #4
0
    public static Boxer createBoxerBasedOnFame(string firstName, string lastName, int townIndex, float elo, WeightClass.WClass wClass)
    {
        int pointsToGive = EvaluationProtocol.getBoxerPointsFromFame(elo);

        int badStatRates = Mathf.RoundToInt((pointsToGive / 3) / 2);

        badStatRates = badStatRates < 1 ? 1 : badStatRates;

        List <BoxerClass.Type> possibleClasses = BoxerClass.getClassesBasedOnWeight(wClass);

        List <EvaluationProtocol.Stats> stats = new List <EvaluationProtocol.Stats>(new EvaluationProtocol.Stats[] {
            EvaluationProtocol.Stats.AccuracyGrowth, EvaluationProtocol.Stats.EnduranceGrowth, EvaluationProtocol.Stats.HealthGrowth,
            EvaluationProtocol.Stats.SpeedGrowth, EvaluationProtocol.Stats.StrengthGrowth
        });

        Dictionary <EvaluationProtocol.Stats, int> growthRates = new Dictionary <EvaluationProtocol.Stats, int>();
        Dictionary <EvaluationProtocol.Stats, int> statValues  = new Dictionary <EvaluationProtocol.Stats, int>();

        foreach (EvaluationProtocol.Stats stat in stats)
        {
            growthRates.Add(stat, badStatRates);
        }

        BoxerClass.Type bClass = possibleClasses[generateRandomInt(0, possibleClasses.Count - 1)];

        List <EvaluationProtocol.Stats> bestStats = BoxerClass.getBuild(bClass);

        for (int i = 0; i < 3; i++)
        {
            int baseStat = Mathf.RoundToInt(pointsToGive / (3 - i));

            if (pointsToGive > 1)
            {
                baseStat = generateRandomInt(baseStat - 1, baseStat + 1);
                baseStat = baseStat < 1 ? 1 : baseStat;
                baseStat = baseStat > 10 ? 10 : baseStat;
                baseStat = (pointsToGive - baseStat) < 2 ? baseStat - 1 : baseStat;
                baseStat = baseStat < 1 ? 1 : baseStat;
            }
            else
            {
                baseStat = pointsToGive;
            }


            EvaluationProtocol.Stats stat = bestStats[generateRandomInt(0, bestStats.Count - 1)];

            growthRates[stat] = baseStat;
            bestStats.RemoveAt(bestStats.IndexOf(stat));
            pointsToGive -= baseStat;
        }

        int acc = EvaluationProtocol.getStatValueFromGrowthRate(growthRates[EvaluationProtocol.Stats.AccuracyGrowth]);
        int end = EvaluationProtocol.getStatValueFromGrowthRate(growthRates[EvaluationProtocol.Stats.EnduranceGrowth]);
        int hlt = EvaluationProtocol.getStatValueFromGrowthRate(growthRates[EvaluationProtocol.Stats.HealthGrowth]);
        int spd = EvaluationProtocol.getStatValueFromGrowthRate(growthRates[EvaluationProtocol.Stats.SpeedGrowth]);
        int str = EvaluationProtocol.getStatValueFromGrowthRate(growthRates[EvaluationProtocol.Stats.StrengthGrowth]);

        statValues.Add(EvaluationProtocol.Stats.Accuracy, generateRandomInt(acc - 4, acc + 4));
        statValues.Add(EvaluationProtocol.Stats.Endurance, generateRandomInt(end - 4, end + 4));
        statValues.Add(EvaluationProtocol.Stats.Health, generateRandomInt(hlt - 4, hlt + 4));
        statValues.Add(EvaluationProtocol.Stats.Speed, generateRandomInt(spd - 4, spd + 4));
        statValues.Add(EvaluationProtocol.Stats.Strength, generateRandomInt(str - 4, str + 4));

        return(new Boxer(
                   new Vector2Int(0, 1), firstName, lastName, townIndex, generateWeightFromClass(wClass), bClass,
                   statValues[EvaluationProtocol.Stats.Accuracy], growthRates[EvaluationProtocol.Stats.AccuracyGrowth],
                   statValues[EvaluationProtocol.Stats.Endurance], growthRates[EvaluationProtocol.Stats.EnduranceGrowth],
                   statValues[EvaluationProtocol.Stats.Health], growthRates[EvaluationProtocol.Stats.HealthGrowth],
                   statValues[EvaluationProtocol.Stats.Speed], growthRates[EvaluationProtocol.Stats.SpeedGrowth],
                   statValues[EvaluationProtocol.Stats.Strength], growthRates[EvaluationProtocol.Stats.StrengthGrowth]));
    }