public GUIBox(int x, int y, Texture2D sprite, BoxStretch stretchMode, int leftSpacing, int rightSpacing, int topSpacing, int bottomSpacing, int width, int height) : base(x, y, sprite) { this.leftSpacing = leftSpacing; this.rightSpacing = rightSpacing; this.topSpacing = topSpacing; this.bottomSpacing = bottomSpacing; this.stretchMode = stretchMode; this.width = width; this.height = height; }
public GUIBox(int x, int y, Texture2D sprite, BoxStretch stretchMode, int leftSpacing, int rightSpacing, int topSpacing, int bottomSpacing, int width, int height) : base(x, y, sprite) { this.leftSpacing = leftSpacing; this.rightSpacing = rightSpacing; this.topSpacing = topSpacing; this.bottomSpacing = bottomSpacing; this.stretchMode = stretchMode; this.width = width; this.height = height; }
public static void DrawBox(SpriteBatch spriteBatch, Texture2D sprite, Vector2 position, Vector2 size, BoxStretch stretchMode = BoxStretch.None, int leftSpacing = 0, int rightSpacing = 0, int topSpacing = 0, int bottomSpacing = 0) { int x = (int)position.X; int y = (int)position.Y; int width = (int)size.X; int height = (int)size.Y; switch (stretchMode) { case BoxStretch.None: spriteBatch.Draw(sprite, position, Color.White); break; case BoxStretch.Total: spriteBatch.Draw(sprite, new Rectangle(x, y, width, height), Color.White); break; case BoxStretch.LeftRight: spriteBatch.Draw(sprite, position, new Rectangle(0, 0, leftSpacing, sprite.Height), Color.White); spriteBatch.Draw(sprite, new Rectangle(x + leftSpacing, y, width - leftSpacing - rightSpacing, sprite.Height), new Rectangle(leftSpacing, 0, sprite.Width - leftSpacing - rightSpacing, sprite.Height), Color.White); spriteBatch.Draw(sprite, new Vector2(x + width - rightSpacing, y), new Rectangle(sprite.Width - rightSpacing, 0, rightSpacing, sprite.Height), Color.White); break; case BoxStretch.TopBottom: spriteBatch.Draw(sprite, position, new Rectangle(0, 0, sprite.Width, topSpacing), Color.White); spriteBatch.Draw(sprite, new Rectangle(x, y + topSpacing, sprite.Width, height - topSpacing - bottomSpacing), new Rectangle(0, topSpacing, sprite.Width, sprite.Height - topSpacing - bottomSpacing), Color.White); spriteBatch.Draw(sprite, new Vector2(x, y + height - bottomSpacing), new Rectangle(0, sprite.Height - bottomSpacing, sprite.Width, bottomSpacing), Color.White); break; case BoxStretch.Corners: spriteBatch.Draw(sprite, position, new Rectangle(0, 0, leftSpacing, topSpacing), Color.White); spriteBatch.Draw(sprite, new Rectangle(x + leftSpacing, y, width - leftSpacing - rightSpacing, topSpacing), new Rectangle(leftSpacing, 0, sprite.Width - leftSpacing - rightSpacing, topSpacing), Color.White); spriteBatch.Draw(sprite, new Vector2(x + width - rightSpacing, y), new Rectangle(sprite.Width - rightSpacing, 0, rightSpacing, topSpacing), Color.White); spriteBatch.Draw(sprite, new Rectangle(x, y + topSpacing, leftSpacing, height - topSpacing - bottomSpacing), new Rectangle(0, topSpacing, leftSpacing, sprite.Height - topSpacing - bottomSpacing), Color.White); spriteBatch.Draw(sprite, new Rectangle(x + leftSpacing, y + topSpacing, width - leftSpacing - rightSpacing, height - topSpacing - bottomSpacing), new Rectangle(leftSpacing, topSpacing, sprite.Width - leftSpacing - rightSpacing, sprite.Height - topSpacing - bottomSpacing), Color.White); spriteBatch.Draw(sprite, new Rectangle(x + width - rightSpacing, y + height - bottomSpacing, rightSpacing, height - topSpacing - bottomSpacing), new Rectangle(sprite.Width - rightSpacing, topSpacing, rightSpacing, sprite.Height - topSpacing - bottomSpacing), Color.White); spriteBatch.Draw(sprite, new Vector2(x, y + height - bottomSpacing), new Rectangle(0, sprite.Height - bottomSpacing, leftSpacing, bottomSpacing), Color.White); spriteBatch.Draw(sprite, new Rectangle(x + leftSpacing, y + height - bottomSpacing, width - leftSpacing - rightSpacing, bottomSpacing), new Rectangle(leftSpacing, sprite.Height - bottomSpacing, sprite.Width - leftSpacing - rightSpacing, bottomSpacing), Color.White); spriteBatch.Draw(sprite, new Vector2(x + width - rightSpacing, y + height - bottomSpacing), new Rectangle(sprite.Width - rightSpacing, sprite.Height - bottomSpacing, rightSpacing, bottomSpacing), Color.White); break; } }
public AutoScaleButton(int x,int y,Texture2D sprite, string buttonText, SpriteFont font, BoxStretch stretchMode, int leftSpacing, int rightSpacing, int topSpacing, int bottomSpacing) : base(x, y, sprite, stretchMode, leftSpacing, rightSpacing, topSpacing, bottomSpacing, 0, 0) { }
public AutoScaleButton(int x, int y, Texture2D sprite, string buttonText, SpriteFont font, BoxStretch stretchMode, int leftSpacing, int rightSpacing, int topSpacing, int bottomSpacing) : base(x, y, sprite, stretchMode, leftSpacing, rightSpacing, topSpacing, bottomSpacing, 0, 0) { }
public static void DrawBox(SpriteBatch spriteBatch, Texture2D sprite, Vector2 position, Vector2 size, BoxStretch stretchMode = BoxStretch.None, int leftSpacing = 0, int rightSpacing = 0, int topSpacing = 0, int bottomSpacing = 0) { int x = (int)position.X; int y = (int)position.Y; int width = (int)size.X; int height = (int)size.Y; switch (stretchMode) { case BoxStretch.None: spriteBatch.Draw(sprite, position, Color.White); break; case BoxStretch.Total: spriteBatch.Draw(sprite, new Rectangle(x, y, width, height), Color.White); break; case BoxStretch.LeftRight: spriteBatch.Draw(sprite, position, new Rectangle(0, 0, leftSpacing, sprite.Height), Color.White); spriteBatch.Draw(sprite, new Rectangle(x + leftSpacing, y, width - leftSpacing - rightSpacing, sprite.Height), new Rectangle(leftSpacing, 0, sprite.Width - leftSpacing - rightSpacing, sprite.Height), Color.White); spriteBatch.Draw(sprite, new Vector2(x + width - rightSpacing, y), new Rectangle(sprite.Width - rightSpacing, 0, rightSpacing, sprite.Height), Color.White); break; case BoxStretch.TopBottom: spriteBatch.Draw(sprite, position, new Rectangle(0, 0, sprite.Width, topSpacing), Color.White); spriteBatch.Draw(sprite, new Rectangle(x, y + topSpacing, sprite.Width, height - topSpacing - bottomSpacing), new Rectangle(0, topSpacing, sprite.Width, sprite.Height - topSpacing - bottomSpacing), Color.White); spriteBatch.Draw(sprite, new Vector2(x, y + height - bottomSpacing), new Rectangle(0, sprite.Height - bottomSpacing, sprite.Width, bottomSpacing), Color.White); break; case BoxStretch.Corners: spriteBatch.Draw(sprite, position, new Rectangle(0, 0, leftSpacing, topSpacing), Color.White); spriteBatch.Draw(sprite, new Rectangle(x + leftSpacing, y, width - leftSpacing - rightSpacing, topSpacing), new Rectangle(leftSpacing, 0, sprite.Width - leftSpacing - rightSpacing, topSpacing), Color.White); spriteBatch.Draw(sprite, new Vector2(x + width - rightSpacing, y), new Rectangle(sprite.Width - rightSpacing, 0, rightSpacing, topSpacing), Color.White); spriteBatch.Draw(sprite, new Rectangle(x, y + topSpacing, leftSpacing, height - topSpacing - bottomSpacing), new Rectangle(0, topSpacing, leftSpacing, sprite.Height - topSpacing - bottomSpacing), Color.White); spriteBatch.Draw(sprite, new Rectangle(x + leftSpacing, y + topSpacing, width - leftSpacing - rightSpacing, height - topSpacing - bottomSpacing), new Rectangle(leftSpacing, topSpacing, sprite.Width - leftSpacing - rightSpacing, sprite.Height - topSpacing - bottomSpacing), Color.White); spriteBatch.Draw(sprite, new Rectangle(x + width - rightSpacing, y + height - bottomSpacing, rightSpacing, height - topSpacing - bottomSpacing), new Rectangle(sprite.Width - rightSpacing, topSpacing, rightSpacing, sprite.Height - topSpacing - bottomSpacing), Color.White); spriteBatch.Draw(sprite, new Vector2(x, y + height - bottomSpacing), new Rectangle(0, sprite.Height - bottomSpacing, leftSpacing, bottomSpacing), Color.White); spriteBatch.Draw(sprite, new Rectangle(x + leftSpacing, y + height - bottomSpacing, width - leftSpacing - rightSpacing, bottomSpacing), new Rectangle(leftSpacing, sprite.Height - bottomSpacing, sprite.Width - leftSpacing - rightSpacing, bottomSpacing), Color.White); spriteBatch.Draw(sprite, new Vector2(x + width - rightSpacing, y + height - bottomSpacing), new Rectangle(sprite.Width - rightSpacing, sprite.Height - bottomSpacing, rightSpacing, bottomSpacing), Color.White); break; } }