Пример #1
0
 private void Doublinator(PlayerController arg1, ShopItemController arg2)
 {
     if (arg1 && arg2 && arg2.item)
     {
         if (arg2.item.quality != ItemQuality.COMMON && arg2.item.quality != ItemQuality.SPECIAL && arg2.item.quality != ItemQuality.EXCLUDED && BoxOTools.BasicRandom(0.4f))
         {
             LootEngine.GivePrefabToPlayer(BoxOTools.GetTotallyRandomItem(arg2.item.quality, false).gameObject, arg1);
         }
     }
 }
Пример #2
0
 public void MoreItems(Chest chest)
 {
     if (!GameStatsManager.Instance.IsRainbowRun && chest && !chest.IsMimic)
     {
         chest.PredictContents(Owner);
         List <PickupObject>      items   = new List <PickupObject>();
         List <Tuple <int, int> > choices = new List <Tuple <int, int> >();
         foreach (PickupObject pickup in chest.contents)
         {
             PickupObject awesome = BoxOTools.GetTotallyRandomItem(pickup.quality, false);
             choices.Add(new Tuple <int, int>(pickup.PickupObjectId, awesome.PickupObjectId));
             items.Add(awesome);
         }
         god.Add(chest, choices);
         chest.contents.AddRange(items);
     }
 }