///

    public NarrativeCharacter(string n, bool enableOnStart = true)
    {
        NarrativeCharacterManager ncm = NarrativeCharacterManager.instance;
        GameObject ncprefab           = Resources.Load("NarrativeDummyCharacters/Char[" + n + "]") as GameObject;
        GameObject gob = GameObject.Instantiate(ncprefab, ncm.charPanel);

        root     = gob.GetComponent <RectTransform>();
        charname = n;

        renderers.singlayer = gob.GetComponentInChildren <RawImage>();

        if (isMultiLayerCharacter)
        {
            renderers.body       = gob.transform.Find("BodyLayer").GetComponentInChildren <Image>();
            renderers.expression = gob.transform.Find("ExpressionLayer").GetComponentInChildren <Image>();

            renderers.allBodies.Add(renderers.body);
            renderers.allExpressions.Add(renderers.expression);
        }

        nd      = NarrativeDialogue.instance;
        bd      = BoxDialog.instance;
        enabled = enableOnStart;
    }
Пример #2
0
 void Awake()
 {
     instance = this;
 }