private void CreateScene8() { for (var e = 0; e < 5; e++) { for (var i = e; i < 5; i++) { var bp = new BowlingPin(this, pinModel, Matrix.CreateRotationX(-MathHelper.PiOver2) * Matrix.CreateRotationY(i * e), new Vector3(e, -14.2f, i)); Components.Add(bp); bp.PhysicsBody.SetDeactivationTime(5.0f); } } }
// Use this for initialization void Start() { pin = GameObject.FindObjectOfType <BowlingPin>(); animator = GameObject.FindObjectOfType <Animator>(); pinCounter = GameObject.FindObjectOfType <PinCounter>(); }