public int ChangeAttack() { int randomAttack = UnityEngine.Random.Range(0, 5); switch ((SpoonStates)randomAttack) { case SpoonStates.SCOOP: ChangeState(new SpoonScoop()); break; case SpoonStates.SLOW: ChangeState(new SpoonSlow()); break; case SpoonStates.SPLASH: ChangeState(new SpoonSplash()); break; } bowl.DecreaseFluidLevel(fluidDecrease); return(randomAttack); }