Пример #1
0
    public void Init(string s, int size, float t, Bowhead.Actors.Pawn target)
    {
        totalTime          = time = t;
        text               = GetComponent <UnityEngine.UI.Text>();
        text.fontSize      = size;
        text.color         = Color.red;
        text.text          = s;
        startPos           = target.headPosition();
        transform.position = Camera.main.WorldToScreenPoint(startPos);

        Destroy(gameObject, time);
    }
Пример #2
0
    public void Init(float d, float t, Color c, Bowhead.Actors.Pawn target)
    {
        totalTime          = time = t;
        text               = GetComponent <UnityEngine.UI.Text>();
        text.fontSize      = (int)Mathf.Clamp(Mathf.Sqrt(d / 5) * 20, 20, 40);
        text.color         = Color.red;
        text.text          = Mathf.CeilToInt(d).ToString();
        startPos           = target.headPosition();
        transform.position = Camera.main.WorldToScreenPoint(startPos);
        startColor         = c;

        Destroy(gameObject, time);
    }