private void UpdateAttackRangeHeavy() { if (_heavyAttack && !_bowScript.gameObject.activeSelf) { _bowScript.gameObject.SetActive(true); _bowScript.ChargeShot(); anim.SwitchMode(HeroMode.Aim); } else if (_heavyAttackRelease && _bowScript.gameObject.activeSelf) { _bowScript.Shoot(); _bowScript.gameObject.SetActive(false); } anim.UpdateDirection(ShootingDirection); anim.UpdateSlashDirection(ShootingDirection); }