// 1 for explore 2 for destory 3 for guard public void SetBountyType(int setter) { if (setter == 1) { bountyType = BountyType.Explore; } else if (setter == 2) { bountyType = BountyType.Destory; } else { bountyType = BountyType.Guard; } }
public Booty(BountyType bounty, int value) { Bounty = bounty; Value = value; }