/// <summary> /// True if it crosses the ray. Provides the intersection points. /// </summary> /// <param name="Ray">The infinite line.</param> /// <param name="IntersectionPts">Output. The intersection points.</param> public bool CrossesRay(C2DLine Ray, C2DPointSet IntersectionPts) { double dDist = Ray.point.Distance(BoundingRect.GetCentre()); var LineTemp = new C2DLine(Ray); LineTemp.vector.SetLength(dDist + BoundingRect.Width() + BoundingRect.Height()); return(Crosses(LineTemp, IntersectionPts)); }