Пример #1
0
        public override void CreateProperties(Entity.ConstructionContext context)
        {
            _property = context.CreateProperty(PropertyName);
            _curve    = new BoundedFloat16PropertyCurve(_property);

            base.CreateProperties(context);
        }
Пример #2
0
            public void CreateProperties(Entity.ConstructionContext context)
            {
                _team = context.CreateProperty(PropertyNames.TeamOwner);

                _position    = context.CreateProperty(PropertyNames.Position);
                _velocity    = context.CreateProperty(PropertyNames.Velocity);
                _orientation = context.CreateProperty(PropertyNames.Orientation);

                // ReSharper disable HeapView.BoxingAllocation
                _bearing   = context.CreateProperty(new Myre.TypedName <float>($"gun_turret_bearing_{_index}"));
                _elevation = context.CreateProperty(new Myre.TypedName <float>($"gun_turret_elevation_{_index}"));
                // ReSharper restore HeapView.BoxingAllocation

                _bearingCurve   = new BoundedFloat16PropertyCurve(_bearing);
                _elevationCurve = new BoundedFloat16PropertyCurve(_elevation);
            }