Пример #1
0
        private static void SetElementDataContext(bool upperBoundExceeded)
        {
            BoundedCounter counter = new BoundedCounter(1);

            counter.TryIncrement();

            if (upperBoundExceeded)  // if true, we're 1 over capacity. if false, we're exactly at capacity
            {
                counter.TryIncrement();
            }

            ShimElementDataContext dc = new ShimElementDataContext
            {
                ElementCounterGet = () => counter
            };

            ShimGetDataAction.GetElementDataContextGuid = (_) => dc;
        }
Пример #2
0
        /// <summary>
        /// Populate tree by retrieving all children at once.
        /// </summary>
        /// <param name="rootNode"></param>
        /// <param name="parentNode"></param>
        /// <param name="startChildId"></param>
        private int PopulateChildrenTreeNode(A11yElement rootNode, A11yElement parentNode, int startChildId)
        {
            this.Elements.Add(rootNode);

            rootNode.Parent         = parentNode;
            rootNode.TreeWalkerMode = this.WalkerMode; // set tree walker mode.

            IUIAutomationTreeWalker walker = A11yAutomation.GetTreeWalker(this.WalkerMode);
            IUIAutomationElement    child  = (IUIAutomationElement)rootNode.PlatformObject;

            if (child != null)
            {
                try
                {
                    child = walker.GetFirstChildElement(child);
                }
#pragma warning disable CA1031 // Do not catch general exception types
                catch (Exception ex)
                {
                    ex.ReportException();
                    child = null;
                    System.Diagnostics.Trace.WriteLine("Tree walker exception: " + ex);
                }
#pragma warning restore CA1031 // Do not catch general exception types

                while (child != null && _elementCounter.TryIncrement())
                {
#pragma warning disable CA2000 // childNode will be disposed by the parent node
                    // Create child without populating basic property. it will be set all at once in parallel.
                    var childNode = new DesktopElement(child, true, false);
#pragma warning restore CA2000 // childNode will be disposed by the parent node

                    rootNode.Children.Add(childNode);
                    childNode.Parent   = rootNode;
                    childNode.UniqueId = startChildId++;
                    startChildId       = PopulateChildrenTreeNode(childNode, rootNode, startChildId);
                    try
                    {
                        child = walker.GetNextSiblingElement(child);
                    }
#pragma warning disable CA1031 // Do not catch general exception types
                    catch (Exception ex)
                    {
                        ex.ReportException();
                        child = null;
                        System.Diagnostics.Trace.WriteLine("Tree walker exception: " + ex);
                    }
#pragma warning restore CA1031 // Do not catch general exception types
                }
            }

            Marshal.ReleaseComObject(walker);

            return(startChildId);
        }
Пример #3
0
        public void Reset_UpperBoundExceeded_SetsCorrectValues()
        {
            const int      upperBound = 1;
            BoundedCounter counter    = new BoundedCounter(upperBound);

            counter.TryIncrement();

            counter.Reset();
            Assert.AreEqual(0, counter.Attempts);
            Assert.AreEqual(0, counter.Count);
            Assert.AreEqual(upperBound, counter.UpperBound);
            Assert.IsFalse(counter.UpperBoundExceeded);
        }
Пример #4
0
        public void TryIncrement_Overflows_ReturnsFalse_Updates_State()
        {
            const int      upperBound = int.MaxValue - 1;
            BoundedCounter counter    = new BoundedCounter(upperBound);

            Assert.IsTrue(counter.TryAdd(upperBound));

            for (int loop = 0; loop < 5; loop++)
            {
                Assert.IsFalse(counter.TryIncrement());
                Assert.AreEqual(int.MaxValue, counter.Attempts);
                Assert.AreEqual(upperBound, counter.Count);
            }
        }
Пример #5
0
        public void TryIncrement_UpperBoundNotExceeded_ReturnsTrue_UpdatesState()
        {
            const int      upperBound = 5;
            BoundedCounter counter    = new BoundedCounter(upperBound);

            for (int loop = 0; loop < upperBound; loop++)
            {
                Assert.AreEqual(upperBound, counter.UpperBound);
                Assert.AreEqual(loop, counter.Attempts);
                Assert.AreEqual(loop, counter.Count);
                Assert.IsFalse(counter.UpperBoundExceeded);
                Assert.IsTrue(counter.TryIncrement());
            }

            Assert.IsFalse(counter.UpperBoundExceeded);
        }
Пример #6
0
        /// <summary>
        /// Add element and children into the list.
        /// </summary>
        /// <param name="e"></param>
        /// <param name="dic"></param>
        /// <param name="elementCounter">Provides an upper bound on the number of elements we'll allow to be loaded</param>
        internal static void AddElementAndChildrenIntoList(A11yElement e, Dictionary <int, A11yElement> dic, BoundedCounter elementCounter)
        {
            if (!elementCounter.TryIncrement())
            {
                return;
            }

            dic.Add(e.UniqueId, e);

            if (e.Children != null && e.Children.Count != 0)
            {
                foreach (var c in e.Children)
                {
                    AddElementAndChildrenIntoList(c, dic, elementCounter);
                }
            }
        }
Пример #7
0
        public void TryIncrement_UpperBoundExceeded_ReturnsFalse_UpdatesState()
        {
            const int      upperBound = 5;
            BoundedCounter counter    = new BoundedCounter(upperBound);

            Assert.IsTrue(counter.TryAdd(upperBound));
            Assert.IsFalse(counter.UpperBoundExceeded);

            // UpperBound has been reached, so all further adds should fail
            for (int loop = 0; loop < upperBound; loop++)
            {
                Assert.AreEqual(upperBound, counter.UpperBound);
                Assert.AreEqual(upperBound, counter.Count);
                Assert.AreEqual(upperBound + loop, counter.Attempts);
                Assert.IsFalse(counter.TryIncrement());
                Assert.IsTrue(counter.UpperBoundExceeded);
            }
        }