//Check the location of the falling dude after a collision, determine which bounce value will be used on the rider void checkHit(Collision2D col) { if (teeterSide == 'l') { if (col.transform.position.x >= rightMid.transform.position.x) //Right side, big bounce { bouncerScript.setBounce(1); } else //Right side, small bounce { bouncerScript.setBounce(2); } teeterSide = 'r'; //Switch the side, used for determining which seesaw image is shown and which side the rider is placed } else { if (col.transform.position.x <= rightMid.transform.position.x) //Left side, big bounce { bouncerScript.setBounce(1); } else //Left side, small bounce { bouncerScript.setBounce(2); } teeterSide = 'l'; //Switch the side, used for determining which seesaw image is shown and which side the rider is placed } }